Running a dedicated server with the setup in this fairly simply project causes a crash when a client connects. I'm unaware of the actual cause but getting the reproduction was all I could do. Logs ...
When using the Spawn Actor from Class node, the Spawn Transform Scale is being multiplied by the actor's original scale, instead of just setting the scale to the Spawn Transform's value. In 4.11.2, ...
Characters using Move to Location or Actor will briefly pause with each few steps during their movement. This did not occur in 4.11.2 binary, this is a regression. Found in 4.12.1 binary. Reproduc ...
The options to close the CrashReporter window without submitting the crash report are no longer available. I suspect this was an intentional change for Paragon ([Link Removed]), however this is not ...
There is an material compile error when using a TexCoord node shared between two Texture samples. The user provided a number of ways to work around the issue, but this issue becomes more problemati ...
In a behavior tree, while having multiple nodes selected, using the Create Comment from Selection option does not create a comment box as expected. Found in 4.12.1 binary. Reproduced in 4.11.2 bina ...
The editor crashes when pasting a comment box from a blueprint into a behavior tree. Found in 4.12.1 binary. Reproduced in 4.11.2 binary and Main CL 3005971 Source Context94 95 fo ...
Tracks don't reset to default actor state when "Active" is disabled Tags: inactive Sequencer ...
Motion blur seems exaggerated with a Planar Reflection Actor placed in the Level and the Support Accurate Velocities from Vertex Deformation setting enabled. I am assuming this is happening becaus ...
NotifyQueue.AnimNotifies Does not register the notifies set in the editor. EX: NotifyQueue.AnimNotifies.Num() will always return 0 even when notifies are set ...