UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19. Per Licensee: I'm trying to use distance field shadows on very large objects, but it looks like it does not work. Can you sugge ...
Each time after cook the Template_Default.umap or Template_Default_BuiltData.uasset are changed. But if I move Template_Default.umap to the project content folder, they will be the same as the las ...
I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...
When changing to the Blend Weight to a number greater than 2 the connections between nodes starter to blur in the anim graph. Connections become ever more distorted when zooming out of anim graph. ...
POM materials with PDO produce flickering black artifacts. This is more noticeable at certain camera angles. ...
Crash occurs when the mannequin skeleton is retargeted to the Daz skeleton Does not occur in 4.18.3 ...
In 4.18.3 this feature is working. In 4.19.2 the feature is broken. Per User: Half of the Lights Cone or Sphere will properly interact with the TileMap as intended, the other half will not for wha ...
When using OverlapAll as a collision preset on a Cube, the collision will trigger when placed near a wall even if the Character has not collided with the Cube. ...
When the name of a material in 3Ds Max is changed and the asset is re-exported and reimported into the editor, the name of the material does not update -Uses 3Ds Max 2016 -Also occurs with Datasmi ...
When placing an actor into the level that is not replicated the client will not destroy its copy when destroy actor is called. ...