Dynamic input scripts crash when removing IF node's Pin and recreating it

UE - Niagara - Dec 19, 2018

This seems to happen with other NiagaraScript. According to Licensee, when this operation is done, it seems that the ID of the parameter is incorrect. ...

'Desktop User' is unable to see the laser pointer pointed by 'VR User'.

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 19, 2018

Host is unable to see lasers of clients. ...

WMR: Crash in VR Edit Mode

UE - Platform - XR - Dec 19, 2018

Editor crashes when entering VR Edit Mode with WMR HMD ...

Incorrect/Different hard shading on meshes in Forward Shading

UE - Graphics Features - Dec 18, 2018

With forward shading enabled in 4.21 shading appears to be too hard on certain faces. This is working as expected in 4.20 CL# 4369336 Found in 4.21 CL# 4613538 and 4.22 CL# 4666322 ...

Removing instances from HISM using Sequence node for execution in Construction Script behaves differently than ISM

Tools - Dec 17, 2018

When using the Construction Script to remove instances with the Get Instances Overlapping Sphere function to get the references, the behavior of this functionality is different for ISM and HISM if a ...

Editor Scalability Settings cannot be set per project

Tools - Dec 17, 2018

Initial setup of PostProcessQuality in the Editor .ini files does not actual change the setting. The project must be opened once and then closed in order for the settings to take effect. ...

Packaging for iOS with Remote Build from Windows with a plugin that uses PublicAdditionalShadowFiles fails

UE - Foundation - Cpp Tools - Plugin System - Dec 17, 2018

Attempting to package for iOS using Remote Build on Windows results in a failure if the project contains a plugin that uses "PublicAdditionalShadowFiles" in its Build.cs file. Log from the packaging ...

[CrashReport] UE4Editor_Engine!CropRawTrack() [animsequence.cpp:1798]

OLD - Anim - Dec 14, 2018

Comment from user in crash groupTried to delete frames in an animation ...

Impossible to Batch Build on UnrealVS with Japanese Visual Studio

UE - Foundation - Cpp Tools - UnrealVS - Dec 14, 2018

Sequencer:The Spawned AnimBP variable is not changed during the second play

UE - Anim - Sequencer - Dec 14, 2018

The Spawned AnimBP variable is not changed during the second play. When changing Spawned AnimBP variables from Sequencer Track, the first change works correct. Second time, It can not be changed co ...