Exported Sequence camera has incorrect tangents

UE - Anim - Sequencer - Aug 9, 2016

Export Sequence camera has incorrect tangents ...

[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

UE - Simulation - Physics - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression. User Descriptionscreated a physics asset and tried to open it... Source Context 66 if (!SerialNumbersMatc ...

Sequencer: Correctly Export Transform tracks with multiple/blended sections

UE - Anim - Sequencer - Dec 5, 2019

When exporting an object or camera with more then once section we currently only just export the first section, not the result of any blended/ overlapping sections or even adjacent sections.  See ...

Editor Crash with corrupted asset when opening within level or via the content browser.

Tools - Jan 5, 2017

Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...

Alembic Importing with Incorrect UV's

UE - Gameplay - Sep 20, 2016

When importing an Alembic file into the engine, the UV's appear rotated and missing textures for certain faces. This can cause stretching within the UVs which is what is being reported in the post p ...

Can't export from a subsequence

UE - Anim - Sequencer - Aug 22, 2019

FBXUVs can create null entries that will assert later

UE - Editor - Content Pipeline - Import and Export - Oct 28, 2021

Need to make sure we support nullptr entries or make sure we do not create such null entries. ...

[Interchange] mesh outside LODs hierarchy are added to only lod 0 it should be added to all lods

UE - Editor - Content Pipeline - Import and Export - Oct 9, 2024

CRASH: Editor crashes when retargeting custom rig

UE - Anim - Rigging - Oct 30, 2014

When retargeting user's mesh from one custom skeletal mesh to another custom skeletal mesh the editor crashes. ...