Adding NotifyTrack from AnimDataModifier doesn't refresh Animation Editor

UE - Anim - Runtime - Aug 12, 2020

When creating a Notify Track using an Animation Modifier in the Animation tab of an Animation Sequence, the new Track added and applied fails to appear in the Notifies panel until the panel has been ...

Packaged Paper2D game using Flipbooks crashes when opening Level

UE - Gameplay - Components - Sep 11, 2020

Paper2D game using Blueprint Actor with Box Collision and Flipbook Component crashes frequently when loading levels in packaged Development Build. Reported and tested in versions 4.25.3(CL 139427 ...

Blueprint processing is heavy in PIE since 4.26

UE - Gameplay - Blueprint - Feb 17, 2021

As the attached image shows, there is no problem in 4.25.4, and the process is noticeably slower in 4.26.1. Also, there is no problem in Standalone. The problem occurs only in PIE. ...

Alpha blending is done twice when using RenderOpacity of RetainerBox's parent slot

UE - Editor - UI Systems - UMG - Feb 10, 2023

Licensee reported that alpha blending is done twice in the code below, and the fix below seems to fix it. .\Engine\Source\Runtime\UMG\Private\Slate\SRetainerWidget.cpp From:const FLinearColor Compu ...

Crash in DX12 UpdateTexture2D

UE - Graphics Features - Jan 24, 2017

RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...

Procedural Sounds Dropping First Samples

UE - Audio - Oct 26, 2015

When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...

Building development version on Linux fails due to iOS folder structure

UE - Platform - Linux - Jun 26, 2017

In the default Linux folder configuration, Engine/Source/Runtime/Core/Public contains two folders, iOS and IOS. The iOS folder contains the files IOSCriticalSection.h and IOSCriticalSection.h while ...

Persona code calling incorrect extenders when building menus.

OLD - Anim - Jan 25, 2017

Certain files for building menus is calling the wrong extenders List of known conflicting functions:FSkeletalMeshEditor::ExtendMenu() [Engine\Source\Editor\SkeletalMeshEditor\Private\SkeletalMeshEd ...

Some landscape grass instances floating when generated on AMD cards under OpenGL

UE - Graphics Features - May 15, 2015

User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...

AnimCurveCompressionSettings is reset to CompressedRichCurve at editor startup

OLD - Anim - May 21, 2019

AnimCurveCompressionSettings's codec is reset to CompressedRichCurve when user open the project, so user can not keep the state changed to UniformlySampled. The following code in the constructor of ...