Crash when unloading Lighting Scenario Streaming Level

UE - Graphics Features - Nov 16, 2016

If a sub-level is set as a Lighting Scenario in the Levels tab, calling Unload Stream Level will cause standalone / packaged games to crash. Regression: No - Lighting Scenario not available before ...

It's not clear that the user has to hold shift to preview in blend spaces

OLD - Anim - Nov 16, 2016

With the new blend space update, the user now has to hold down Shift to preview in the blend space graph. However there's no UI to tell the user that they need to hold shift, which can confuse vete ...

iphone7+ Does Not Get Correct Device Profile Selected

UE - Platform - Mobile - Nov 16, 2016

When launching to iphone7+ the incorrect device profile will be used for device profile settings. ...

Launch On from Windows to Linux fails with missing GLSL_430 shaders

UE - Platform - Linux - Nov 16, 2016

GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...

Actor Scale is not included when converting from Matinee to Sequencer

UE - Anim - Sequencer - Nov 16, 2016

Actor Scale is not included when converting from Matinee to Sequencer ...

Reimport Ignores Convert Scene Unit and Convert Scene Settings

Tools - Nov 16, 2016

When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked. If you reimport the mesh ...

BP Components cannot be keyed in sequencer after transforming in the viewport

UE - Anim - Sequencer - Nov 15, 2016

BP Components cannot be keyed in sequencer after transforming in the viewport ...

GEditor->OnBeginObjectMovement only fires on Actors

Tools - Nov 15, 2016

When moving a component of an actor instead of the actor itself, the OnBeginObjectMovement delegate from GEngine is not triggered. It should match the behavior of the actor itself and trigger the de ...

Crash when attempting to convert a sequencer actor into a BP Class

UE - Anim - Sequencer - Nov 15, 2016

Error message: Assertion failed: IsValid() [Link Removed] [Line: 752] Source Context: 738 return *this; 739 } 740 741 /** 742 * Converts a shared ...

Launch images display incorrectly on iPad

UE - Platform - Mobile - Nov 15, 2016

Typo in UEDeployIOS.cs assigns the iPad launch images incorrectly ...