When a variable of a struct is added to a blueprint, the reset to defaults arrow does not appear when the variable values and struct defaults differ. Note: A child of (or placed instance of) the bl ...
This is a somewhat common crash in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 58 /** Gets the current value of the property w ...
This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...
In the attached project, collision tracing is performed for StaticMesh of SimpleCollision and StaticMesh of ComplexCollision at the level. Trace is done from sphere trace from BP. At this time, trac ...
This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...
SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array and the Show only actors array does not take in elements. This issue does not occur in 4.16.3 because the feature w ...
It has been reported that the Application menu on MacOS cannot be localized using the Engine. It appears that when the Engine creates this menu, it does not use the localization system in the Engine ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...
When using a progress bar that is partly filled the screen on an iOS device will be blacked out except for the screen space containing the filled part of the progress bar This did not occur in stan ...
See https://answers.unrealengine.com/questions/853450/417-lighting-build-fails.html ...