Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix. User was following along to this Epic tutorial: [Link Removed] However, the e ...
Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor. User is using the latest drivers and has adequate hardware to run raytraci ...
Using the math expression Atan2(y,x) inside of a math expression node results in an error. Tested in: 4.23.1 CL#9631420 , 4.25 CL#11341939 ...
The crash doesn't happen if the blueprints are loaded ahead of the test by opening them, or if you compile all of them in the same test run. ...
See https://udn.unrealengine.com/questions/553031/volumetric-fog-bug.html?childToView=554676#answer-554676 ...
Blueprint events associated with a component within a blueprint graph do not cause compilation errors in either a base or child blueprint if the component is then deleted, leaving the event behind w ...
UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered. FEnumEditorUtils::BroadcastChanges fixes up Blueprints but not UserDefinedStructs. ...
This problem started in 4.24 and not in 4.23. CL 9114926 seems to be relevant. ...
VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h" Similar to [Link Removed], but that was onl ...
See this UDN post. ...