Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.

UE - Gameplay - Paper2D - Feb 12, 2020

Sprite fails to edit based on UV Source Texture Region, when attempting to bulk edit via Bulk Edit Property Matrix.  User was following along to this Epic tutorial: [Link Removed] However, the e ...

D3D12RHI crash when interacting with UI using dx12 with raytracing enabled

UE - Graphics Features - Feb 12, 2020

Enabling raytracing and DirectX12 results in D3D12RHI crash when interacting with the UI or console inside of the editor.  User is using the latest drivers and has adequate hardware to run raytraci ...

Atan2() missing from Math Expression node

UE - Gameplay - Blueprint - Feb 11, 2020

Using the math expression Atan2(y,x) inside of a math expression node results in an error.  Tested in:  4.23.1 CL#9631420 ,  4.25 CL#11341939 ...

Compiling a grandchild Blueprint via automated test can lead to crash

UE - Gameplay - Blueprint Compiler - Feb 10, 2020

The crash doesn't happen if the blueprints are loaded ahead of the test by opening them, or if you compile all of them in the same test run. ...

Light shaft smear color due to TAA bleeding

UE - Graphics Features - Feb 10, 2020

See https://udn.unrealengine.com/questions/553031/volumetric-fog-bug.html?childToView=554676#answer-554676 ...

Binding to a component event in blueprint and then deleting the component does not cause compiler errors on remaining events

UE - Gameplay - Blueprint Compiler - Feb 7, 2020

Blueprint events associated with a component within a blueprint graph do not cause compilation errors in either a base or child blueprint if the component is then deleted, leaving the event behind w ...

UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered.

UE - Gameplay - Feb 4, 2020

UserDefinedEnum variables in UserDefinedStructs aren't properly updated when the enumerations are reordered. FEnumEditorUtils::BroadcastChanges fixes up Blueprints but not UserDefinedStructs.  ...

Normals and Tangents cannot be load correctly when re-importing Skeletal Mesh

UE - Editor - Content Pipeline - Import and Export - Jan 31, 2020

This problem started in 4.24 and not in 4.23. CL 9114926 seems to be relevant. ...

VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h"

UE - Foundation - Cpp Tools - Jan 28, 2020

VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h" Similar to [Link Removed], but that was onl ...

Gameplay Cue Tag Refences doesn't include blueprint nodes

UE - Gameplay - Jan 28, 2020

See this UDN post. ...