When two volumes with the same component type overlap, sounds inside the lower priority volume are not behaving correctly. In the diagram below, the Blue volume has a higher priority, but when the l ...
Wave files created by the Wave Writer nodes in MetaSounds cannot be imported successfully into the engine. On my end, wave files created by Audacity could be imported successfully, so there does see ...
ISequencer :: OnStopEvent is executed when pause, but not when playing to the last frame and stopping automatically. This is because OnStopDelegate.Broadcast(); is only in FSequencer::Pause(). When ...
Tested in //UE5/Main CL#20966071 Tested in //UE4/Release-4.27 CL#18319896 Physics Constraint returns incorrect values for Swing1, Swing2, and Twist. ...
Looks like we only need a way to disable the usage of these tests from running if ray tracing is disabled as they are ray tracing only tests. ...
Tested in //UE5/Main CL#20966071 with the same results. Dynamic Mesh component collision detection isn't treated like a volume. End Overlap fires when the character stops Overlapping the side of th ...
UDN post raising this. We ignore digital inputs only, but do so by querying Key.IsDigital(). This causes issues if the key is mapped to an analog action (i.e. it's emulating an axis). Proposed solu ...