When doing an unattended OBJ export with python. The export will fail and give the atteched callstack. ...
When the RHI thread is enabled (with or without parallel-execution) for Metal it isn't currently possible to run "profilegpu" because the GPU timestamp emulation code isn't multi-thread safe and pro ...
RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...
The Buffer Visualization for DecalMask is no longer an option. Also, when looking at the Buffer Visualization Overview the DecalMask slot has been removed. See attached image for comparison Worke ...
User report of an assertion that fires on editor reload during an attempt to reload an AIController-based Blueprint class with a dependency on a child Blueprint class, both created in a previous edi ...
In Persona or the Static Mesh Editor, some post processing features do not update immediately when the user changes them. This was seen with Color Grading and Lens Flare settings. It could affect ...
Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...
Audio and video are not playing on Xbox One. This issue affects both MultiTrack and Single-Source media sources. Debug text output meant to display the audio / video track currently being played i ...