If Master Pose Component is occluded, all target components stop animating

OLD - Anim - Aug 18, 2015

When using "Set Master Pose Component", child components only animate for a few seconds if the Master Component goes out of view of the player camera. In the attached project, the master pose compo ...

All additional Body Parts are hidden if main mesh is out of camera frame in Persona

OLD - Anim - Aug 18, 2015

If you have a small main mesh and use the "Additional Body Part" section of Persona to preview other meshes, they become hidden if the main mesh is out of the camera frame. [NameRemoved]: Can we ju ...

Additive anim slot takes over when played with Matinee

OLD - Anim - Aug 12, 2015

When you have an animBP with two anim slots (one of which is additive) and are playing the animations via Matinee through each slot, the additive animation takes over and the base animation doesn't ...

Users are crashing on launch. D3D11 errors

UE - Graphics Features - Jun 23, 2015

Users are experiencing this crash on launch. They all appear to have identical machines for the most part. They've tried different GPU's though. See the additional info URL [Link Removed] [Link ...

Cannot choose attachment bone for child components in C++

UE - Gameplay - Jun 4, 2015

Cannot choose attachment bone for child components in C++ We have a user attempting to parent a mesh to a skeletal mesh, but he cannot attach to a specific bone on the parent causing everything tha ...

Packaged Game crashes after user has upgraded to 4.7

UE - Foundation - Core - Mar 31, 2015

It only seems to be this user's game that crashes when he packages or does launch on windows I have reproduced this locally. I honestly don't know why this repro's, but I have an example project a ...

Level Merging creates a new empty level and deletes only one of the two levels merged

Tools - Oct 29, 2014

After merging two levels in the Levels window, only one of the two levels will be deleted and a new level will be created. Any actors in the deleted level will be deleted as well. The new level will ...

D-pad does not trigger the On Key down function to fire off

UE - Editor - UI Systems - Mar 28, 2016

D-pad does not trigger the On Key down function to fire off when using UMG ...

Save on compile does not work in the level blueprint

UE - Gameplay - Blueprint - Mar 15, 2016

Save on compile does not save the level blueprint when compiling the level blueprint. ...

BeginPlay has inconsistent behavior

Tools - Feb 23, 2015

Certain calls made on Begin Play do not function as expected. Users expect BeginPlay to be called when the game is loaded/playable EX: Using GetViewportSize on begin play will return 0 for X and Y ...