Destructible component doesn't register hit event with Landscapes

UE - Simulation - Physics - Destruction - Aug 9, 2016

Destructible component doesn't register hit event with Landscapes. The only way to get the Destructible to register the event is to enable Impact Damage on the Destructible mesh. User Description: ...

Compile error packaging QAGame with nativization on Mac

UE - Gameplay - Blueprint Runtime - Dec 13, 2016

QAGame is failing to compile with Blueprint Nativization turned on ...

Set Array Elem is missing the Item checkbox when connected to an existing array variable

UE - Gameplay - Feb 8, 2017

Set Array Elem is missing the Item checkbox when connected to an existing array variable that was created separately. The checkbox is present if the Set Array Elem is created off of the array variab ...

Material re-route nodes break TextureSample output

UE - Rendering Architecture - Materials - May 4, 2017

This is a bug found by a licensee ...

MoviePipeline: Cannot add per-shot {file_format} name overrides

UE - Anim - Sequencer - MRQ - Feb 3, 2022

void UMoviePipelineBlueprintLibrary::ResolveFilenameFormatArguments(const FString& InFormatString, const FMoviePipelineFilenameResolveParams& InParams, FString& OutFinalPath, FMoviePipelineFormatArg ...

[MetaSounds] - Changes to Sort Order do not undo/redo as expected

UE - Audio - MetaSounds - Nov 15, 2022

Changes to the sort order do not revert the order of inputs on a node when undone. It will change if the node is refreshed or the graph is saved, however. ...

Unreal Editor 5.4.4 crash when reproducing a LevelSequence in loop while PIE.

UE - Anim - Sequencer - Sep 9, 2024

A crash inside Unreal Engine Editor version 5.4.4 occurs when reproducing a Level Sequence while in PIE. This issue is a regression. It only crashes in version 5.4.4. It was working correctly in ver ...

TRASH_Comp in Octree that missing unregister

UE - AI - Navigation - Feb 25, 2025

the reproduce video and project are in the slack links: Slack Link: [Link Removed] ...

Values for InitialOnly replicated arrays can fail to be captured in replay when removed and re-added between checkpoints

UE - Networking - Oct 2, 2025

When the first checkpoint is recorded, the correct array properties will be captured in the LifetimeChangelist. When these array items are later removed and another property on the actor is changed, ...

Landscape Grass Type will not build with static lighting leaving 'Lighting needs to be rebuilt warning.'

UE - World Creation - Worldbuilding Tools - Foliage - Sep 3, 2015

When using the Landscape Grass Type and using a Static or Stationary light will throw the 'Lighting needs to be rebuilt' warning. ...