NAND is not an associative operation, so it should not use the markup that makes N+1 input nodes work by calling the underlying function N times. This was brought to light here: https://udn.unreale ...
Typically users are unable to select a structs that reference each other but I was able to find a way around this by manipulating the Do Not Save functionality when closing the editor. Not a regres ...
A licensee has reported that opening a packaged game in 4.18 and onward will cause the packaged game to appear on their left most monitor, rather than their primary monitor. This was not the case in ...
Packaging with with a nativized blueprint that contains a TMap with a TSubclassOf pointer as a Key causes errors, causing the packaging attempt to fail. Regression?: No Compiling the code for the T ...
Attempting to add a new element to a struct array through the details panel when the panel is locked results in a crash. Regression?: No This issue did not occur exactly the same way in 4.18, but t ...
Having a custom event with an empty Soft Class Reference as an input causes packaging to fail if nativization is enabled as the event nativizes with a const TSoftClassPtr<>& and the compiler cannot ...
Cursor reappears at wrong location after capture when "Use Mouse for Touch" and "Hide Cursor During Capture" Broken in 4.20.1 (CL - 4239966), and 4.21 (CL - 42455242) Working in 4.19.2 (CL - 40337 ...
The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966), 4.21 (CL - 4275031) ...
With a SceneCapture2D actor in a level the editor will crash when changing to a mobile preview. Working as expected in 4.20 CL# 4369336 Found in 4.21 Preview 1 CL# 4435822 and 4.22 CL# 4470579 Th ...
In 4.21.1 it is no longer possible to perform a Hot Reload when the game is open in the Editor and using the DebugGame Editor configuration. REGRESSION: Yes. A Hot Reload was possible in 4.20.3 whe ...