Printing the result of the 'Get Move Ignore Actors' node will crash the editor

UE - Gameplay - Blueprint - May 6, 2015

Printing the result of the 'Get Move Ignore Actors' node will crash the editor. The Licensee found the issue while exploring a workaround for this JIRA:https://jira.ol.epicgames.net/browse/UE-14734 ...

Packaging will fail if the Nativize Blueprint Assets option is used in a project containing a third-party plugin

UE - Gameplay - Blueprint Runtime - Jul 15, 2016

If a third-party plugin is present in a project that is being packaged with the Nativize Blueprint Assets option turned on, the packaging process will fail because necessary header files in the plug ...

UGameplayStatics::SpawnEmitterAttached keeps relative location when SnapToTarget is used.

UE - Gameplay - Aug 10, 2016

UGameplayStatics::SpawnEmitterAttached will keep relative position when using SnapToTarget. ...

Slovakian keyboard inputs missing in editor input menus

Tools - Aug 19, 2016

A number of input keys from Slovakian keyboards do not appear in the input mapping context menus when pressed. Some examples are: ľ,š,č,ť,ž,ý,á,í,é ...

'Used with Landscape' missing in Details panel within Usage section of Material Editor

UE - Rendering - Architecture - Materials - Aug 29, 2016

The 'Used with Landscape' option no longer appears/exists within the Material Editor under the Usage section. ...

UGameplayStatics::SuggestProjectileVelocity always fails if parameter set as ESuggestProjVelocityTraceOption::TraceFullPath

UE - Gameplay - Aug 29, 2016

SuggestProjectileVelocity will always return false if ESuggestProjVelocityTraceOption is set to TraceFullPath. ...

[CrashReport] UE4Editor_Engine!operator new<FBatchedLine,FDefaultAllocator>() [array.h:2812]

OLD - Anim - Jun 2, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...

Damage Causer description different between Radial Damage and Radial Damage with Falloff

UE - Gameplay - Blueprint - May 23, 2016

The tooltip text describes the Damage Causer of Radial Damage with Falloff differently than the Damage Causer for Radial Damage nodes. These should be the same. Regression (no) issue (does) occur ...

AnimBP Bug: Print string triggered though not referenced

UE - Gameplay - Blueprint - Feb 10, 2015

Newly created animation blueprints will fire themselves during any form of PIE if they have been newly created during that session and even if no assets in the scene reference them at all. Restartin ...

dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable

UE - Gameplay - Blueprint - Oct 18, 2016

dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable. Regression (no) issue (does) occur in 4.12.5 ...