This is a trending crash coming out of the 4.18 Previews. Users have not provided any descriptions of their actions when the crash occurred. Source Context 1964 // Determine the amount o ...
When the "Enable Zero Iteration" and "Use ML Audio for Zero Iteration" settings are both checked, the audio doesn't play inside Unreal Editor. This happens in the following cases:Playing an audio fi ...
From licensee: I've been experiencing consistent GPU crashes when tying to edit landscapes since updating to UE5.1. It seems to be exclusively an issue with DirectX 12 (SM5 & SM6). I have no pro ...
There is a bug with Blueprint structs having FInstancedStruct as a property. If you modify the DefaultValues of any property of an FInstancedStruct inside the blueprint struct asset, an ensure will ...
Video of issue provided by licensee can be seen here - [Link Removed] ...
Given a Movable Light with a Movable Mesh with enabled Self Shadow Only, the mesh will not cast inset shadows (despite this option begin forced to true according to Tooltip) unless the mesh is selec ...
Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...
A crash occurs when setting the Max Metal Standard Shader version within the Project Settings for iOS. I tested on both Mac and PC and the crash occurs on both machines. Regression? No, this is not ...
A user is reporting that the X axis rotation appears to only rotate based on the object's relative rotation, and not rotate based on the world rotation, even when using Set world rotation. For test ...
Launch On crashes on a Android devices if networking is disabled. This used to work and should not crash. ...