[CrashReport] UObjectBaseUtility::GetOutermost | FArchiveInvalidateTransientRefs::operator<<

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. They have not provided any descriptions of their actions when the crash occurred. Source Context 110 /** 111 * Walks up ...

Static mesh's material slot's cast shadow does not require a build of StaticLight

UE - Graphics Features - Dec 7, 2017

If static mesh's material slot's cast shadow is changed, UE4 does not show "LIGHTING NEEDS TO BE REBUILT". I solved it with the following fixes. StaticMeshEditorTools.cpp void FMeshSectionSettin ...

Nativizing actor does not destroy component with construction script.

UE - Gameplay - Blueprint Compiler - Nov 19, 2018

Running destroy component with construction script placed on level blueprint does not destroy component when it is nativized. It works correctly with PIE and Not Nativize. Also, if the actor that wa ...

BuildPlugin command cannot build plugins with platform extensions

UE - Foundation - Cpp Tools - Automation Tool - Jun 17, 2020

It seems like the BuildPlugin command is not copying all the dependencies in the HostProject.  Here are the errors reported by a customer:  DynamicCompilation.RequiresCompilation: Compiling D:\Per ...

Unnecessary files in Perforce Depot

Several unnecessary files seem to have found their way into the Perforce depot and need to be cleaned up. Affected files:Engine/Documentation/Source/Engine/Matinee/HowTo/MHT_3/Images/MHT#_Drag_In_C ...

Skewed Rotation values from camera actors in print string

UE - Gameplay - Sep 25, 2017

When using the camera actor and modifying the rotation values, the values made in the print string do not seem to match the actual values of the camera's rotation. The values appear to be close, but ...

[CrashReport] UE4Editor_Foliage!AInstancedFoliageActor::PreEditUndo() [instancedfoliage.cpp:2296]

UE - World Creation - Worldbuilding Tools - Foliage - Dec 1, 2017

This is a common 4.18 crash. Users have not provided any description of their actions when the crash occurred. Source Context 2286 void AInstancedFoliageActor::PreEditUndo() 2287 { ...

Buffer Visualization Modes Are Inaccurate

UE - Graphics Features - Apr 19, 2018

In 4.18, Buffer Visualization Modes appear very similar to their representation in Buffer Overview. In 4.19 and Main (CL 4008322) the results are very blown out. Similar issue reported in [Link Remo ...

Rhino Identical sublayer names get numbers appended to corresponding Actors

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 15, 2018

In Rhino, it is possible to have a layer structure in which different parent layers have identical sublayer names. This is common in situations where you have multiple design options, each as a sepa ...

Wake/Sleep events are not properly handled with Welding

UE - Simulation - Physics - Nov 25, 2019

Wake/Sleep events are not generated for components set to generate wake events after having a component not set to generate wake events welded to them. Wake/Sleep events are also not dispatched for ...