In Unreal Engine 5.5.4, the Dither Opacity Mask option in a Masked material works correctly on Nanite meshes. However, in version 5.6.0, the dithering effect no longer applies to Nanite meshes. ...
Shadows cast on a translucent forward shaded materials renders with jagged edges. In 4.27 the edges are different with some jagged points only those points are not as prominent. [Link Removed] ...
Occurs 5/5 times Virtual Bones are not retained in Retargeted Animation Aim Offset. Regression does not occur as UE5 Manny assets are not available for retargeting before UE5. ...
Generated from CrashReporter ...
Placing a Precomputed Visibility Volume around or through a landscape does not seem to calculate precomputed visibility for that landscape. This is a regression from behavior in 4.7.6. Also Tested ...
If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...
geometry script "Append Simple Swept Polygon" crashes if called w/ an empty path (but non-empty cross section polygon) ...
When using the GameplayDebugger to show GAS debug info, and an AttributeSet has two replicated attributes with different replication conditions, a crash occurs in RegisterReplicatedLifetimeProperty( ...
When using the Precomputed AO Map node to LERP between 2 Normals, only the A input into LERP will render out on the mesh. The Precomputed AO will work fine for Base Color LERPs Example: [Image Re ...
There is a difference in implementation and set of checks that are made in GetKnownPerceivedActors() depending on if you use specific SenseClass or leave it as nullptr (so it will return info for al ...