Quality settings should not affect landscape resolution

UE - LD & Modeling - Terrain - Landscape - Mar 10, 2015

Changing the quality settings (or having them change on you automatically in the editor) drops mips on landscape heightmap textures, which isn't desirable as it makes it look like there are collisio ...

Static Mesh Editor material element highlight does not highlight the element

Tools - Jul 18, 2016

If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...

Startup movies using FDefaultGameMoviePlayer are not skippable using keyboard or gamepad

Media Framework - Oct 13, 2016

There are a few separate issues with user input plumbing that prevent keypresses from getting to FDefaultGameMoviePlayer during a startup video 1) In FDefaultGameMoviePlayer::WaitForMovieToFinish() ...

Crash in K2Node_CallFunction

UK2Node_CallFunction::GeneratePinTooltipFromFunction relies a lot on loops that increment the index used to check the individual characters in the comments. The problem is that there are a few miss ...

New 'UncookedOnly' modules can incorrectly be included as a build dependency after nativization of a Blueprint asset

UE - Gameplay - Blueprint - Dec 20, 2019

The new 'UncookedOnly' module type that was added in 4.24 is not visible to Blueprint nativization, and thus it does not know to exclude these module types from the generated Build.cs file when they ...

UMG Calibri font space between characters changes depending on the onscreen size of the textbox containing it

UE - Editor - UI Systems - Jan 14, 2020

Within a UMG Widget Blueprint. Calibri font space between characters changes depending on the onscreen size of the textbox widget containing it. ...

Error when zooming out in orthographic view in 5.4

UE - Editor - Jul 29, 2024

In 5.4: zooming out far with the mouse wheel after setting the editor viewport to orthgraphic view triggers an ensure: ensure(InOrthoZoom >= MIN_ORTHOZOOM && InOrthoZoom <= MAX_ORTHOZOOM); Th ...

Typing "Custom" in Blueprint Search Menu No Longer Brings Up Add Custom Event by Default

UE - Gameplay - Blueprint - Sep 2, 2016

When typing the word "Custom" into a blueprint search field, Add Custom Event is no longer the first node that appears. This is inconsistent with behavior in previous versions, as typing in "custom ...

Crash opening FaceARSample on iOS

UE - Platform - XR - Jul 26, 2019

FaceARSample is crashing as soon as it is opened on iOS. Tested on a iPhoneXS 12.4.  Regression: Yes I was able to get FaceARSample on the same device the previous release 4.22. ...

Light Leaking With Raytraced Shadows On Lights With Non-Zero Source Length

UE - Graphics Features - Ray Tracing - Jul 23, 2024

Light sources which have the source length attribute set to a value greater than zero seem to be leaking light through occluding geometry (see the image below and repro project). Moving it away from ...