[Metal-Epic:Tools] Compiling Metal 2.0 shaders on XCode 9.3 beta with desktop forward selected fails on iOS

UE - Graphics Features - Mar 30, 2018

Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT:   LogShaderComp ...

Importing low key frame animations with custom attribute curves have their keys offset affecting pose asset generation

OLD - Anim - Sep 9, 2016

When creating a pose asset based on an animation and curves with a low number of keyframes if you switch between the pose assets poses, the curves will not be correctly timed with the animation beca ...

[CrashReport] UE4Editor_Engine!TOctree<TVolumeLightingSample<3>,FLightVolumeOctreeSemantics>::TConstElementBoxIterator<TInlineAllocator<99,FDefaultAllocator> >::ProcessChildren() [genericoctree.h:613]

UE - Graphics Features - Oct 31, 2016

This is one of the top crashes in the 4.14 Preview being submitted by the community. No additional information regarding this crash is currently available. ...

Sequencer capture movie rendering is issue.

UE - Anim - Sequencer - Jul 13, 2017

This problem always occured in 4.16.0, 4.16.2. It does not occur 4.15.3. ・Reproduction Project Linkhttps://udn.unrealengine.com/storage/attachments/299111-captureerror-416.zip ...

Infinite Script Recursion error crashes editor and produces UnrealScript errors in logs

UE - Gameplay - Blueprint - Aug 14, 2015

Macro that causes an infinite script recursion error crashes editor and produces errors in output log referring to UnrealScript. Frequency: 3/3 Crash Reporter; [Link Removed] ...

[CrashReport] Fatal error: Cast of nullptr to Actor failed - UE4Editor_CoreUObject!CastLogError()

Tools - Jul 19, 2017

This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...

Crash in Nativized Packaged Game When Overriding Server Event and Calling Parent

UE - Gameplay - Blueprint Runtime - Aug 15, 2017

A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...

SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array

Tools - Sep 12, 2017

SceneCaptureComponent2D Component does not allow the use of the Hidden Actor array and the Show only actors array does not take in elements. This issue does not occur in 4.16.3 because the feature w ...

Refraction does not display properly on Android devices

UE - Platform - Mobile - Apr 2, 2019

A user has reported that Refraction does not affect Translucent or Masked materials at all on Android. It is also limited in how much it affects Opaque materials. Regression?: No This has been test ...