When using a flight stick as a raw input device, GenericUSBController Button # blueprint events will sometimes not be registered when clicked. In local testing, this occurred roughly once for every ...
UDN customer reported that using automated groom import through Blueprint was crashing. This can probably be reproduced with a Python script using an asset import task with the automated flag set to ...
Components that are hidden in game seem to be blocking hits from the Get Hit Result Under Cursor by Channel node when it's tracing Visibility. This behavior is not consistent with 4.15.2. In 4.15.2 ...
This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...
Licensee has reported an issue with the source code and proposed a fix. The issue is that the source is assuming that TG_PrePhysics is the first tick group in all cases. Information can be found abo ...
When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...
This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...
MatineeFightScene is heavily dependent on the old Film settings in the tonemapper. Since 4.15 made changes to this, the scene is extremely dark. The project needs r.TonemapperFilm=0 added so that i ...
When in VR preview the right eye is solid black. This has been reproduced on multiple machines using both the Oculus and HTC Vive. The same effect is also achieved when running -emulatestereo – ...