This is only occurring on Mac and only in OSX 10.12. This is also a regression from 4.13 Right clicking in the dock, Show all windows, and selecting the game window does NOT fix the issue. Runnin ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...
Licensee has reported an issue with the source code and proposed a fix. The issue is that the source is assuming that TG_PrePhysics is the first tick group in all cases. Information can be found abo ...
When adding an interface to a blueprint, only blueprint created interfaces are available. Engine / custom interfaces written in code are not listed. Regression: Yes - custom interfaces are present ...
This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...
MatineeFightScene is heavily dependent on the old Film settings in the tonemapper. Since 4.15 made changes to this, the scene is extremely dark. The project needs r.TonemapperFilm=0 added so that i ...
When in VR preview the right eye is solid black. This has been reproduced on multiple machines using both the Oculus and HTC Vive. The same effect is also achieved when running -emulatestereo – ...
Add button in Override Materials property is not responding in Skeletal Mesh > Rendering section in detail panel. This is not responding from 4.15 and above. ...
When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...
Pawns using Floating Pawn Movement will teleport to the location specified in Move To Location. From fix CL 2619989: "Fixed FloatingPawnMovement component's issue when controlling AI pawn. Basicall ...