There is a duplicated block of physics replication code in PhysScene_PhysX.cpp https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_P ...
Since magenta is a special color used for initialization of the UE4 and it may have occurred problem because we are performing a branch using equal.[Link Removed][Link Removed] Licensee wants to us ...
According to the UDN thread, a second listen server started on a machine will not process the travel URL correctly and fail to actually load a map in listen mode. ...
The original reported behavior called out that filling individual channels did not apply to LODs when LOD Model Painting = False. With changes implemented in 4627582, the initial fill will reach LOD ...
When playing a particle using SphereMask, iOS 11 device terminal freezes.This issue is not a crash, it's screen freeze. Reproduced deviceiphoneX :iOS 11.4.1iphone7 :iOS 11.4.1 Not reproduced devic ...
The Mirror option in the Physics Asset editor is not accurate at mirroring the bodies. The position and rotation is always skewed. Regression? No This occurs in 4.20 ...
The iPhone X notch is off center on the XS Max and the XR. ...
Skeletal Mesh Ref Skeleton can be built before Skeleton has finished loading, meaning it misses Virtual Bones. Need to force Skeleton to finish loading before building ref skeleton (Like animation a ...
GenericUSBController Axis values interfering with input when Xbox Controller is active. (Generic Inputs were added for Switch Support) ...
When creating an Actor, and placing them inside of a geometric obstacle. GetRandomReachablePointInRadius is giving only non reachable points. The behavior happens when we set our navigational mesh b ...