The scenerendering graph doesn't display correctly when you increase the Small Font for the Engine. The rows don't adjust to the font size. The user increased font size to make print strings in VR ...
The crash only occurs if the additional skeletal mesh component is used with Set Master Pose Component (see ToggleAttach function in the TopDownCharacter BP). It doesn't seem to matter what mesh we' ...
We are supporting a few controller on Mac (they can be seen in HIDInputInterface.cpp) but since Catalina it is possible to use the same GameController API as in iOS. This is an important feature fo ...
This may not compile properly. Should be fixed. ...
When used as part of the fast path in an ABP, variable Blueprint Getters are not used. If something with a getter that does not conform to or is supported by fast path, is used then fast path should ...
Hair assets show artifacting between strands when used with DoF. Confirmed in MAIN 4.25 @ CL 110623791 ...
UDN ask to control mesh materials in python script. The API is public but not expose. I suggest to add functionalities to the editor scripting utilities plugin for both static and skeletal meshes. ...
The issue is discussed in this UDN:https://udn.unrealengine.com/questions/544210/crash-starting-up-in.html Key quote from UDN thread is:"Also, having made a texture array with 190 entries, it seems ...
Adding a child widget that contains a bound animation to a separate widget blueprint results in failure to save. Working in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.24.1 CL#10757647, 4.25 CL#108892 ...