In this project, BP with Spot Light registered as Child Actor is placed. If we copy and build, the following warning will be displayed. BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_330 'BP_Spotlig ...
Creating a Blueprint interface and changing its function name causes a crash when using the undo button to change the name back. ...
Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...
Using a multicast function does not call the function on both client and server. The functionality in this reproduction project can be found in the BP_MyPC blueprint. Regression?: No This occurs in ...
When using mutliple monitors connected to a Mac the mouse behavior does not function well. Attempting to navigate and drag windows to and from individual displays proves difficult. The user reporti ...
BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building. Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-28772 ...
Lighting channels for skylights would help for streaming levels that include both outdoor and indoor environments. https://forums.unrealengine.com/development-discussion/rendering/78203-lighting-ch ...
We currently overlook local variables being collapsed into new function and/or macro graphs, where they are no longer in scope. Current workaround: Manually delete local variable "get" and "set" no ...
In 4.27 immediately upon adding an output to the default function that output can be edited without needing to be compiled. In Preview 2 once an output is added the Blueprint Interface needs to be c ...