When OpenGL ES 3.1 is enabled for Android build in Handheld AR Template, camera inverts colors

UE - Platform - XR - Mar 26, 2018

When OpenGL ES 3.1 is enabled in Android Build settings, device prompts user to choose to "Allow ARInvertColor to take pictures and record video". If allowed, colors are inverted by the camera. If ...

Add ThinLTO support to iOS

UE - Platform - Apple - Jun 27, 2023

iOS link times could be sped up by adding ThinLTO support as was done for Android recently. ...

Packaging for Win32 fails on Visual Studio version 15.7.1 with multiple unable to find mspdbcore.dll errors

UE - Foundation - Core - May 15, 2018

This did not reproduce with Microsoft Visual Studio version 15.6.2 at the same CL in //UE/Main. Only occurred after I updated from 15.6.2 to 15.7.1. ...

Background blur missing with HDR CompositeMode 1

UE - Graphics Features - Jul 29, 2021

UPD: According to Affects Version field, issue reproduces in 4.26, Regression for 4.27 - No. ...

Calling the node Show External login UI with the With the Enable Google play support checked on a Samsung S5 will cause the app to crash

UE - Platform - Mobile - Dec 23, 2015

If the user is using a Samsung S5 and attempts to use the "Show External login UI" node with the Google play Support turned on in the project settings then the app will crash when packaged onto the ...

Property Coloration isn't supported for Nanite

UE - Graphics Features - Nanite - Sep 11, 2023

Property Coloration View Mode is not supported by Nanite. (Left cube is Nanite and isn't affected by the Property Coloration view mode) [Image Removed] ...

FCollisionProfileNameCustomization doesn't support Multiple Values

UE - Editor - Applied Usability - Aug 16, 2023

The class FcollisionProfileNameCustomization customizes the property editor for the class FcollisionProfileName. However, it does not handle the case where multiple assets/actors are being edited si ...

.natvis for external modules is not supported

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 22, 2023

Currently UBT supports linking in .natvis files when modules are compiled, this should be extended to pull in .natvis files from External modules that are linked into a module. Instead of scanning ...

Commandlet Exits With Code -1073741819 and Exception FPlatformMisc::RequestExitWithStatus(1, 3, WindowsPlatformCrashContext.EngineUnhandledExceptionFilter)Engine exit requested (reason: Win RequestExit; note: exit was already requested)

UE - Foundation - Apr 9, 2025

When a commandlet is run it successfully completes but does not terminate the engine correctly. It appears that multiple requests are made to terminate the engine process these subsequent engine ter ...