Crash and Performance issues when Generating Foliage using the Procedural Foliage Volume

UE - World Creation - Worldbuilding Tools - Foliage - Feb 14, 2017

Users are reporting crashes and poor performance when generating foliage using the Experimental Procedural Foliage Volume tool. Regression? Yes, this does not occur in the previous engine version o ...

[Quartz] - The multiplier does not always respected on the Quartz Quantization Boundary

UE - Audio - Quartz - May 13, 2022

Increasing the multiplier past a certain point causes sounds on a Quantization Boundary to struggle to play at the correct time. The repro above uses 1/32, but this also repros with other values. ...

Launching a packaged game will cause it to open on the leftmost monitor, ignoring your primary monitor

Tools - Jan 17, 2018

A licensee has reported that opening a packaged game in 4.18 and onward will cause the packaged game to appear on their left most monitor, rather than their primary monitor. This was not the case in ...

Distance Field Shadows Not Working On Large Objects

UE - Graphics Features - May 10, 2018

UDN Licensee reported this on 4.16, and I can repro in 4.17- 4.19.  Per Licensee: I'm trying to use distance field shadows on very large objects, but it looks like it does not work. Can you sugge ...

Object Scale Material Node Returning Incorrect Information When Rotated to Certain Angles

UE - Graphics Features - Jul 17, 2018

When using the object scale node in a material it will return incorrect values if rotated to certain angles. Found in 4.19 CL# 4033788, 4.20 Preview 20 CL# 4173640, 4.21 CL# 4209927 ...

Crash On Startup If a Cubemap Texture For a Skylight Is Set In The Constructor

UE - Graphics Features - Jul 23, 2018

Crash on startup If a cubemap texture for a skylight is set in the constructor.  Attached images of where the user thinks the crash is coming from. Works Properly in 4.19 CL# 4033788 Found in 4.20 ...

Toggling off the Gameplay Filter Tag causes all Content assets to be shown

Tools - Jul 24, 2018

Toggling off the Gameplay Filter Tag causes all Content assets to be shown in the Content Browser. This reported and tested in 4.19.2 (CL-4033788) and tested in 4.20 (CL-4212847) and Main 4.21 (CL- ...

Disabling "Support Stationary Skylight" Causes Crash With Forward Shading Enabled

UE - Graphics Features - Jul 30, 2018

Disabling 'Support Stationary Skylight' crashes if you select anything in the editor when Forward Shading is also enabled. Working as expected 4.19 4033788 Found in 4.20 CL# 433996 and 4.21 CL# 42 ...

Cursor reappears in the wrong location after capture

UE - Editor - UI Systems - Slate - Aug 1, 2018

Cursor reappears at wrong location after capture when "Use Mouse for Touch" and "Hide Cursor During Capture" Broken in 4.20.1 (CL - 4239966), and 4.21 (CL - 42455242) Working in 4.19.2 (CL - 40337 ...

Auto Wrap Text boolean check appear twice in the Text Block widget element

UE - Editor - UI Systems - Aug 10, 2018

The Auto Wrap Text property in the Text Block widget element appears twice in the Details Panel. Tested in 4.19.2 (CL- 4033788), 4.20.1 (CL - 4239966),  4.21 (CL - 4275031) ...