When creating a destructible mesh based on BallMesh_DM from the Rolling Template, if a user attempts to fracture the mesh it will freeze the editor and must be shut down through task manager ...
If you place a text block into UMG and then click on bind for the text in that text block (in the details panel) it will make a function. If you rename said function and then click the designer tab ...
There have been reports of users experiencing odd behavior with Texture Streaming in their projects. Comment from user reporting issue: "Texture memory is being eaten up... streaming not functionin ...
Setting the values for Fringe Saturation within the Post Process Volume does not seem to have any visual change. The documentation suggests that changing the Fringe Saturation will either increase ...
When using the Draw line node the line thickness will not change. The value appears to always be equal to 1. ...
Animations imported with Skeletal Mesh are not marked as dirty and don't get saved. They disappear when the editor is restarted. This does not occur in 4.11 or 4.13. ...
When using the event ActorBeginCursorOver the event does not fire off when the cursor hovers over the actor. ...
The original bug report is unclear – of course framerate of the game on PC will not match device – but QA has found a bug here. Seems like the game thread max tick rate is not being enforced in the ...
Within the Sound Cue editor the 'Looping' sound node tooltip is a bit misleading. It says, "Defines how a sound loops; either indefinitely, or a set number of times." When clicking on this node in t ...
Attached project exposes memory leak in editor. Cause is not known but increases memory very quickly when running PIE. The amount of memory used does not return to normal after closing PIE and each ...