If a user is using PIE and presses the twin stick shooter character blueprint against corners in the Example Map, it will clip through the objects and cross over to the outside of the map. Additiona ...
Mac only. The Command and Control keys are swapped for Input nodes. Pressing the Left Command key triggers Left Ctrl, pressing Left Control triggers Left Cmd, and pressing Right Command triggers R ...
When using the drag and drop function in UMG on an image with an alpha map the background will show up as black instead of translucent. ...
When attempting to change the value of set text render color to a random value, the node will only register the maximum value in the range. ...
We have trouble importing camera anims from maya to matinee. In Maya - the axis looks correct... (Z) up... but when the object arrives in UE4 the axis is wrong. The object points in the wrong direc ...
After setting a replicated variable to true on the Server the Clients still show the variable as being set to false. ...
Changing the color and/or opacity setting for a text block does not register with the autokey when animating in UMG. Because of this users are unable change these settings dynamically via the animat ...
The UWorld class contains a declaration for UWorld::UpdateWorldStreamingState in World.h, but there is no implementation in World.cpp, and no reference to UpdateWorldStreamingState anywhere else in ...
Currently, if a user turns on the experimental feature "Translation Editor", then attempts to access the submenu for it, the submenu will not open. Note: This has worked in internal builds since 4 ...
If a user hides the details of a foliage actor in the foliage tool menu, then saves and closes the editor the details will re-open upon re-opening the editor. ...