Opacity is not receiving Input for Material Functions

UE - Graphics Features - Oct 19, 2015

Opacity is not working with a material function "Make Material Attributes" node. ...

WalkableSlopeOverride does not work for individual skeletal mesh body shapes

UE - Gameplay - Player Movement - Oct 19, 2015

Walkable slope override (per-instance override of walkable angles for characters) is not used if edited per shape on the body. ...

Reflection Capture Crash, LPV related

UE - Graphics Features - Nov 12, 2015

UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\usr\test\ue4\engine\source\runtime\renderer\private\lightrendering.cpp:551] UE4Editor_Renderer!FDeferredShadingSceneRenderer::Ren ...

UAIPerceptionStimuliSourceComponent never registers with required senses

UE - AI - Nov 6, 2015

UAIPerceptionStimuliSourceComponent::OnRegister tries to remove nulls from RegisterAsSourceForSenses but the condition in RemoveAllSwap is wrong. It should be SenseClass == nullptr instead. ...

Make AGameMode::FindInactivePlayer and related functionality easier to overload

UE - Networking - Oct 27, 2015

Investigate implementing the suggestions in the post at the additional info URL. The user ran into multiple issues trying to customize the behavior of inactive players rejoining. ...

Infinite loop in FAnimMontageInstance::Advance

OLD - Anim - Oct 5, 2015

Running a montage (given as a link on the UDN Thread) in reverse causes the editor to enter an infinite loop during FAnimMontageInstance::Advance ...

ListenerOverride doesn't work on Mac or Linux

UE - Audio - Oct 6, 2015

A licensee (see UDN link) has reported that ListenerOverride isn't working on Mac and Linux. I've looked at the code and it doesn't appear to have anything that would cause it to behave different on ...

Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0

UE - Gameplay - Jun 23, 2016

Overlap functions of child actor components run when spawned without overlap if player is at 0,0,0. It registers all "other actors" as cast successful even when the actor cast to is not the actor's ...

Movable Skylight with DFAO creates Dark Areas when Combined with Reflective Material

UE - Graphics Features - Jun 9, 2016

A user on the AnswerHub pointed out that his reflections when using a Movable Skylight with Distance Field Ambient Occlusion produces black results when combined with a reflective material. I trace ...