Left Clicking a menu that contains an option with a submenu will cause the submenu to close while hovering its options

UE - Editor - UI Systems - Mar 25, 2022

If a menu has an entry that is a submenu, and that submenu has entries in it that are also submenus, then the entire menu will close when left clicking the submenu button instead of hovering it. So ...

Copying collapsed graph with a node with a custom Exec pin results in duplicate pin name

UE - Framework - Blueprint Editor - Aug 17, 2022

When duplicating a collapsed blueprint graph which has a node with a custom Exec pin, this results in blueprint compilation error that a duplicate named pin is found. Duplicated exec pins aren't ass ...

FInstancedStruct member uproperties are not cached when "Generate Optimized Blueprint Component Data" is enabled

UE - Framework - Blueprint - Nov 18, 2025

A licensee has encountered an issue where their FInstancedStruct isn't being gathered into CachedPropertyData when "Generate Optimized Blueprint Component Data" is enabled. The changes in [Link Remo ...

Blueprint Editor: BP functions display dropdown instead of checkboxes for uint8 enum parameters

UE - Gameplay - Blueprint Editor - Aug 8, 2017

I traced through the callstack and it looks like the problem is as follows:in order for the BP function to compile, its enum parameter must be uint8, because that is the only type supported by BP fu ...

Blueprints converted to static mesh with negative scales for a component will invert the faces

Tools - Dec 19, 2016

Negative scaled static mesh components in a blueprint will invert their faces when converted to a static mesh. Note that this does not happen in the following situations: If the BP is scaled negat ...

Assertion failed: ExportSettings == *ExistingExportSettings [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Lightmass\Lightmass.cpp] [Line: 546]

UE - Graphics Features - Sep 12, 2023

Generated from CrashReporter Logs can be obtained via Crash Reporter ...

Crash when creating new projects or converting copies of old ones in Japanese

UE - Editor - UI Systems - Slate - Dec 4, 2014

There's a crash in FCharacterList::GetKerning() when using the editor in Japanese that is apparently fixed in one of these three changelists: CL# 2370014, 2370050, and 2370040 But they were not ...

When running multiple clients in PIE the second player's inputs become toggled every tick when setting Input mode Game only on tick

UE - Editor - UI Systems - Slate - Jul 9, 2015

A user has found that setting input mode to game only on tick will cause the client in PIE to toggle their inputs on and off every tick. If this test is run with a single player the inputs are const ...

tvOS becomes non responsive after killing a launched on app from Mac

UE - Platform - Mobile - Sep 28, 2016

tvOS locks up with the following message being repeated in the device log:Sep 28 10:27:50 Apple-TV-Joey UE4Game[610] <Notice>: [2016.09.28-14.27.50:752][188]LogHttp:Display: Sleeping 0.5s to wait fo ...

Disabling Use Localized Graph Editor Nodes and Pins causes split struct pin names to disappear when compiling

UE - Editor - UI Systems - Localization - Oct 19, 2016

If the Use Localized Graph Editor Nodes and Pins option is disabled, compiling a blueprint will cause the pin names from any split struct pins to disappear. Regression?: Yes This occurs in 4.13.1 ( ...