Repro Rate: 3/3 This issue was reproduced in //UE5/Release-5.1 at CL 23058290. This is confirmed to not be a regression since the error also occurs on the previous live version. This is regression ...
Additive animations that use a frame from their own sequence as a base pose are initially broken when retargeted. Users have to refresh the properties that select the base pose in order to fix the ...
The problem seems to be that the bUsesGlobalDistanceField flag in the ShouldPrepareGlobalDistanceField() function checks for usage on the material, but it doesn't seem to take effect. The material u ...
Crash on switching to landscape/paint tab when using a landscape material that has a material function hooked onto the WorldPositionOffset. Working as expected in 4.21 CL# 4753647 Found in 4.22 CL ...
When a light that uses lighting channels is only visible in one view during stereoscopic rendering, it affects the default light channel instead of the assigned one in the view that it's not visible ...
Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link R ...
This was discovered when I wanted to capture a physics bug and was joked to capture it in Sequencer. When attempted, it accurately captured what happened when played in the viewport, but when it was ...
When using a blueprint with a destructible component, you can call the SetCollisionResponseToChannel node of that component in the construction script. As a result the engine will crash when attempt ...
When the following settings are changed in a Timeline in a Blueprint, the blueprint is not dirtied, meaning that the changes won't be compiled or saved upon playing or using Save All. Length Use La ...
This crash occurs frequently for our users. It appears to be the same issue that was logged in [Link Removed]. For that Jira, the CrashGroup stopped getting updates after 4.13.2 - [Link Removed] ...