When setting a SceneCapture with Capture Every Frame set to False, the capture will appear bright green in Packaged project. It captures as expected in editor/ PIE, and also works fine if Capture Ev ...
Separating [Link Removed] into Nvidia and AMD tickets.This ticket will house AMD information Exported data on 5/14/2019 with following Query:1 Month Time FrameMajorVersion is 4.22.1Callstack Contai ...
How to Reproduce: 1. Open Editor 5.3 (ReltestB) in Localized version (culture= ) 2. Click on the "show" icon in the level viewport 3. Navigate to the following locations in the Show menu and observ ...
DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...
If a user enables the 'Lock Read-Only Levels' option in the Levels tab (Window -> Levels) of the editor and then attempts to submit a level to source control, it will cause the editor to crash. Not ...
Licensee reported behavior of configuration file hierarchy is different form document here (https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/index.html) Doc: 1. Engine ...
Following error is displayed in the output log when trying to compile for tvOS:LogPlayLevel: UnrealBuildTool: In file included from /Users/engineqa/UE4/Builds/RDU-WD-7313/D/Build/joseph.wysosky_Main ...
UUserDefinedEnum contains an array of FTexts which are supposed to be used as localized display names, however these are populated from the underlying UEnum type using the meta-data on the object. T ...
Code projects in the binary version of 4.16.1 cannot be launched without the Editor in the debugger in Visual Studio. The project hits a breakpoint while launching, with the following showing in the ...
Context The Recast module has a helper struct rcScopedDelete for allocating, resizing and automatically freeing the allocated memory when the struct goes out of scope. Its allocation functions can ...