It seems that Particle CPU cost highly increase at second "show" of a streaming level. The Licensee's team sent a sample to reproduce this problem. So I put the project and wrote how to reproduce on ...
BSPs will be built with light/shadow extrapolated even if they are placed in a hidden sub_level of the project at the time of building. Also Tested in 4.10.4, 4.11 Preview 6 and Dev-Editor-CL-28772 ...
Event Dispatchers do not update event references when renamed if the green "+" is used to add the event in the Details Pane of an actor component. Note: Event Dispatchers appear to rename normally ...
Setting Layer Partitioning or Region Chunk Splits to ChunkyMonotone causes hitching in movement and navigation. The player will get caught on level geometry and temporarily halt or jitter in movemen ...
AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred. ...
2 GB/hr Memory Leak on maps with no Sky Sphere or Atmospheric Fog to occlude empty space. The leak also occurs during general usage, but was tested with a blank project and an absolutely blank leve ...
Users are having issues after upgrading their project to 4.11 due to the missing option of FollowHmdOrientation in the Player Camera Manager. ...
Root Motion from Everything doesn't accept Root Motion from Montages in 4.11. This works in 4.10. Can regress down the issue if needed. ...
Collision pose is not updated on Slave Meshes when using "Set Master Pose Component". This occurs with both Physics assets and Per-Poly collision This severely effects anybody making characters ou ...
If the user scales multiple child components and tries to move them it causes exaggerated movement. ...