Bug with control rig display name and sequencer

UE - Anim - Anim in Engine - May 17, 2024

Control Rig Tracks are not visible in Sequencer when the Name and Display Name are not set to the same value in the Control Rig graph, and the track filter is set to "Selected Control Rig Controls". ...

Tile Streamed in Temporarily has Stepping on Landscape

UE - Graphics Tools - Terrain - Landscape - Aug 28, 2020

This was reported in a UDN. Jeremy M. originally pointed out that the stepping looks to be caused by high res geometry sampling a low res heightmap. Additional observations:Loading the tile in w ...

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials

UE - Graphics Features - Jul 10, 2014

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials.  (See Screenshots below) IMPACT:                   Cannot use both Atmospheric Fog ...

When using All Nearby Spawned Actors, the number of recorded animation frames is not enough.

UE - Anim - Sequencer - Jul 21, 2021

The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/". I thought that increasing the number of frames by 1F on Sequence would solve the ...

SetActorLocation does not affect WheeledVehicles

UE - Simulation - Physics - Sep 21, 2015

When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...

Duplicate Physics replication call in PhysScene_PhysX.cpp

UE - Simulation - Physics - Nov 27, 2018

There is a duplicated block of physics replication code in PhysScene_PhysX.cpp  https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_P ...

Assert When Saving Over Existing Level With Built Lighting

Tools - Apr 17, 2017

While saving over an existing map the engine will crash if both maps have baked lighting. ...

Custom Keyboard Shortcuts for Landscape Visualizers only work in Landscape Mode

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2017

Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...

Some developers reporting incorrect Preview in VR resolution for Steam VR

UE - Platform - XR - Aug 18, 2020

VR Preview Window is the wrong resolution, just showing the top left portion of the entire view. Somewhat similar symptoms to -[Link Removed]-, not exactly the same though.   This issue has not be ...

FBX Import incorrect Relative Mesh Locations on Blender FBXs using Linked Duplicates

Tools - Nov 23, 2015

Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...