When using All Nearby Spawned Actors, the number of recorded animation frames is not enough.

UE - Anim - Sequencer - Jul 21, 2021

The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/". I thought that increasing the number of frames by 1F on Sequence would solve the ...

SetActorLocation does not affect WheeledVehicles

UE - Simulation - Physics - Sep 21, 2015

When using SetActorPosition() on a WheeledVehicle, it does not affect it in any way. This worked previously in 4.8. This has also been tested in main CL# 2698791 This may be related with: https:// ...

Duplicate Physics replication call in PhysScene_PhysX.cpp

UE - Simulation - Physics - Nov 27, 2018

There is a duplicated block of physics replication code in PhysScene_PhysX.cpp  https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_P ...

Assert When Saving Over Existing Level With Built Lighting

Tools - Apr 17, 2017

While saving over an existing map the engine will crash if both maps have baked lighting. ...

Custom Keyboard Shortcuts for Landscape Visualizers only work in Landscape Mode

UE - LD & Modeling - Terrain - Landscape - Jun 1, 2017

Keyboard shortcuts for landscape visualizers only work while in Landscape Mode, however the visualizers in the viewport dropdowns work in any mode. I believe there needs to be consistency here with ...

Some developers reporting incorrect Preview in VR resolution for Steam VR

UE - Platform - XR - Aug 18, 2020

VR Preview Window is the wrong resolution, just showing the top left portion of the entire view. Somewhat similar symptoms to -[Link Removed]-, not exactly the same though.   This issue has not be ...

FBX Import incorrect Relative Mesh Locations on Blender FBXs using Linked Duplicates

Tools - Nov 23, 2015

Blender FBXs using Linked Duplicates (equivalent to 3dsMax Mesh Instances) are importing losing their relative locations and all meshes are rendering on top of original mesh's location. [Image Remo ...

GameMode::StartNewPlayer calls RestartPlayer() without checking PlayerCanRestart()

UE - Gameplay - Nov 11, 2015

Bug report from UDN thread. https://udn.unrealengine.com/questions/266937/gamemodestartnewplayer-calls-restartplayer-without.html#answer-268579 His point seems sound, we should fix it. ...

MSAA crashes Mac

UE - Graphics Features - Jan 19, 2017

https://forums.unrealengine.com/showthread.php?126489-Test-the-Forward-Renderer-in-your-PC-VR-projects-with-the-4-14-Preview&p=653027&viewfull=1#post653027 ...

EnhancedInput Chorded Actions do not work on higher priority mappings

UE - Gameplay - Input - Aug 21, 2023

Reported from Prismatic: It appears that the Add Mapping Context function currently prioritizes low numbers over high numbers, which seems inconsistent with the function description and some parts ...