Pin wires do not connect correctly after collapse to function and duplication. Any node can cause this issue, I used an INT variable because it was quick to test with. Regression: This issue affect ...
On the 6S, the SunTemple scene is almost unresponsive. As the player uses the thumbsticks, the lightmaps from the windows rotate to mach the player's movement; but they are the only thing. This doe ...
The editor crashes if two saves happen in rapid succession, for example, if you use Ctrl + S then immediately use Ctrl + Shift + S. This issue can be somewhat difficult to get the crash from as the ...
The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...
Upgrading a copy of a project from 4.14 to 4.15 appears to be resetting the names of enum elements on switch on enum nodes. Opening the enum, saving it, and then restarting the project seems to res ...
Changing Color Grading settings of a post process volume and using "Enter" to commit changes prevents the editor from entering PIE / Simulate mode with the error message "Can't Play In Editor / Simu ...
Package build fails after disabling VR plugins and launching the project The error message that pops up is: Fatal error: [Link Removed] [Line: 353] Missing global shader FPixelShaderDeclaration, P ...
If you check the 'crack free displacement' option in a landscape material, it seems to break the results of both the landscape layer coords and regular UV input node. Worldposition is not affected. ...
This is an issue with how FPropertyValueImpl::ResetToDefault works: it uses GetDefaultValueAsString to reset the default value. This is problematic because the LexToString function that is eventuall ...
When the node Spawn Actors from class is used with a pure input (in this case a pure function with a transform output) The result is that it get evaluated twice. In the test project provided a print ...