LevelSnapshots affect level visibility when restoring snapshot

UE - Virtual Production - Tools - Level Snapshots - Nov 2, 2023

Slack thread [Link Removed] ...

iOS App crashes in IAP code when AppStoreConnect agreement is not valid

UE - Online - Nov 1, 2023

From licensee: Their iOS app will "crash when purchasing IOS IAP was caused by the lack of a Paid Apps Legal Agreement setup in AppStoreConnect. It would be nice if we were to get a more graceful fa ...

LevelSequenceActor sequencer loaded with DataLayer does not progress track when played

UE - Anim - Sequencer - Nov 1, 2023

In UE5.2, there seems to be a problem with the initialization of the reloaded LevelSequenceActor. SequencePlayer->Initialize is not called in  ALevelSequenceActor::InitializePlayer() and Tick regist ...

When duplicating the last point in a closed-loop spline, its metadata is inserted at the wrong index

UE - Editor - Workflow Systems - Nov 1, 2023

The SplineComponentVisualizer allows users to alt+drag on a spline point to duplicate it. When this is done on the last point of a spline marked as "closed-loop", the new point is correctly added at ...

Customizations that use FDetailPropertyRow::CustomWidget and set the visibility attribute do not honor it

UE - Editor - Workflow Systems - Oct 31, 2023

Customizations that use FDetailPropertyRow::CustomWidget and set the visibility attribute do not honor it. A Customization set up like the below, for instance, will not honor the Visibility in red d ...

GAS: Ability that destroys owning actor on activate causes crashes due to ABILITYLIST_SCOPE_LOCK

UE - Gameplay - Gameplay Ability System - Oct 31, 2023

A GameplayAbility that destroys its owning actor inside ActivateAbility() causes a crash, because actor destruction will modify the ability list but ActivateAbility() is called within an ABILITYLIST ...

BlackmagicMediaSource causes a memory leak if "Just-In-Time Rendering" option is ON.

UE - Virtual Production - IO - Media - Oct 31, 2023

Since 5.3, BlackmagicMediaSource causes a memory leak. This didn't happen on 5.2. You can see the leak on PIE. [Image Removed] [Image Removed] If "Just-In-Time Rendering" option in the MediaB ...

[MetaSounds][Ladder Filter] - Ladder Filter Produces Incorrect Output when the Sample Rate is not 48kHz

UE - Audio - MetaSounds - Oct 30, 2023

When the Sample Rate of the Audio Mixer or device is not 48kHz, the Ladder Filter output is not correct on PIE. It is Silent at 20000Hz, and other frequencies also sound wrong.  ...

[MetaSounds][Biquad Filter] - Biquad Filter Produces Incorrect Output when the Sample Rate is not 48kHz

UE - Audio - MetaSounds - Oct 30, 2023

When the Sample Rate of the Audio Mixer or device is not 48kHz, the Biquad Filter output is not correct on PIE. It is Silent at 20000Hz, and other frequencies also sound wrong. See [Link Removed] ...

GAS: AbilitySystemComponent does not DestroyActiveState after re-entering play

UE - Gameplay - Gameplay Ability System - Oct 30, 2023

UAbilitySystemComponent::DestroyActiveState() is called when the component is unregistered (OnUnregister) and when its destroyed (OnComponentDestroyed). It performs state cleanup such as canceling a ...