Crash while closing Create Blank New Blueprint window after attempting to name blueprint the same name as another blueprint. This crash only occurs when attempting to close the window using the "X" ...
Heatwire effects do not work for execution wires touching user macros. Native macros do not exhibit this behavior. Note: This is with BP Profiler turned off. ...
Multiple components within a single blueprint cannot have variables that use PostEditChangeProperty() updated simultaneously. This is most visible when attemting to set Max Draw Distance after chang ...
The Plus button on the right side of the Custom Launch Profiles row in UnrealFrontend is stretched vertically. ...
It looks like perhaps a load order or circular-dependency type of issue at first glance. Will require further investigation. ...
In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...
Discovered this while verifying [Link Removed]. Devs informed me of a command line argument that could be used to output D3D11 debug information and using it caused crashes in both //UE4/Main @ CL 3 ...
If the user selects "Highlight" for an element in the static mesh editor, the element is not highlighted. ...
Using a translucent material with a 0 opacity does not seem to be working when using a retainer box that is attempting to apply it to the image. When the material is set to additive or masked, it w ...
Making a change in a blueprint and then compiling it causes any actors that are attached to it to become unattached. ...