World-Space widgets don't cast whadows when using VSM

UE - Rendering - Graphics Features - Shadows - Oct 29, 2025

When using Virtual Shadow Maps (VSM), widgets placed in world space do not cast any shadows. The same widgets correctly cast shadows when the Shadow Method is set to Shadow Maps instead of VSM. ...

Web browser widget renders white for certain web pages on Android

UE - Platform - Mobile - Aug 27, 2019

When loading certain web pages with the Web browser widget on android, the web browser widget appear to fail to fully load the page. The page results in a white screen only. ...

Tiling for image widgets secretly carries over from image to box setting

UE - Editor - UI Systems - Aug 10, 2015

When using an image widget if the user selects tiling under the image option and then changes the "Draw as" option to box. The tiling setting will remain even though "box" does not have a tiling opt ...

Crash when using "Set Key Time" on an animation key in UMG

UE - Anim - Sequencer - Nov 25, 2015

If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...

Vectors added to blueprint components don't display 3D widgets when the applicable options are set.

UE - Gameplay - Blueprint - Jun 5, 2015

Component blueprints behave differently to normal actor based blueprints with regards to the show 3D widget option when a vector in the blueprint is set to editable. Basically the 3d widget never s ...

Sequencer renders events affecting UMG twice

UE - Anim - Sequencer - Jun 1, 2016

Sequencer renders events affecting UMG twice ...

Widgets provide warnings instead of errors for "Access None"

UE - Editor - UI Systems - May 30, 2018

Widgets provide warnings instead of errors for "Access None". When hitting and access none a widget blueprint does not produce an error. However, a warning can be found in the output log. This appea ...

setting Widget reflector to 0.8 causes menus to flicker

Tools - Sep 19, 2016

Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...

References for a return node do not appear to update when changing the class settings for the "Create widget" node

UE - Editor - UI Systems - Oct 24, 2016

References for a return node do not appear to update when changing the class settings for the "Create widget" node. The return node does not appear to update the expected out put and instead throws ...

UMG Designer preview: Incorrect resolution on Samsung s8 and s9

UE - Editor - UI Systems - Jul 30, 2018

"By default, the device profile for android_high (which is used by phones such as the galaxy s8 and s9) gives a scale factor of 1.0 resulting in 1280x720. When choosing a ~2:1 device such as the gal ...