Adding the C++ Vehicle feature pack to a project fails to compile with the following error:CompilerResultsLog: Info Error: Couldn't find parent type for 'TP_VehiclePawn' named 'AWheeledVehicle' in c ...
While attempting LaunchOn to an iOS device, the video and audio does not play. Attempts were made using the following video formats:mp4movavi Attempts were made using the following devices:iPhone 5 ...
Reimporting an asset with Morph Targets does not refresh the Morph Target Previewer. Any newly-imported Morph Targets appear to not have been imported. Closing and reopening the Skeletal Mesh Editor ...
Via UDN: As has been discussed previously here and in CL 20055361, debug information is sometimes missing when compiling with Clang. We've pinpointed this to debug information not being emitted fo ...
The Hit Reaction Physics Animation Blending example in the ContentExamples PhysicalAnimation map does not react to being clicked on. REGRESSION: Yes Worked: 4.8.3. Binary Broken: 2647674 ...
Crash when pressing the Edit Map button for the Rendering Component of the Paper Tile Map Actor. If a new empty map is created first, the crash doesn't occur. User Description: Whenever I try to c ...
Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...
Material Parameters aren't unique if the Material Functions has been duplicated, When the parameters are enabled in a Material Instance, one will be disabled on Material Instance close. This is a r ...
There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...
When creating a new Blueprint Class based on an Actor parent, If you navigate to the Actor's event graph, and right click on the editor blank space; type "Assign on Destroyed" and select "Assign ...