Unable to use wrap with or replace with for widget components that are children of an expandable area component

UE - Editor - UI Systems - Sep 29, 2017

With the expandable area widget component, you are unable to use the wrap with or replace with for widget components. This issue does not appear to be a regression. Versions Tested: Issue occurs in ...

Materials on deleted children are applied to camera

UE - Gameplay - Blueprint Editor - Nov 28, 2017

Materials on deleted children are applied to the camera when inside of an actor blueprint. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions Tested 4.16.3 ...

Enable Per Poly Collision setting in skeletal mesh doesn't apply when adding mesh to level

OLD - Anim - Nov 30, 2017

On a skeletal mesh, there is a setting under the Asset Details for "Enable Per Poly Collision". This check box can be checked, but the setting is not kept when the skeletal mesh is added to the leve ...

Flickering with foliage occurs when setting the world origin point

UE - World Creation - Worldbuilding Tools - Foliage - Dec 28, 2017

There is an issue with flickering with foliage that occurs when setting the world origin point. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions tested 4 ...

Incorrect foliage color in editor preview when using PerInstanceRandom node

Tools - Mar 19, 2018

When using PerInstanceRandom in the foliage material, the foliage in the editor preview has incorrect "broken" color. In the game preview, color shows up correctly. Reproduced in 4.19.0 CL 3944462 ...

Spawned particles on the surface of a static mesh in Niagara get offset if the actor is anywhere but the world origin

UE - Niagara - Jun 11, 2018

Particles that are spawned using the surface of a static mesh will be offset from the systems placement in the world unless it is at world origin.  Working as expected in 4.19 CL# 4033788 Found in ...

Light Function Material with Volumetric Fog Causes Screen-Space Banding

UE - Graphics Features - Jul 12, 2018

With a light function being used on a light and volumetric fog enabled if you move the camera around it will cause screen-space banding at the edges of the screen. Found in 4.19 CL# 4033788, 4.20 P ...

"Expose on Spawn" variables in Actor Components are overridden by the details value.

UE - Gameplay - Aug 2, 2018

"Expose on Spawn" variables in Actor Components are overridden by the value set in their Details Panel when called in another Blueprint. This issue was reported and tested in 4.20.1 (CL-4233996). ...

PIE gets stuck on infinite loop when Background Streaming is disabled

UE - Foundation - Core - Aug 24, 2018

When "Use Background Level Streaming" is disabled, the Editor gets stuck loading in PIE when you press Play. This is a regression from 4.19.2 (CL-4033788). This issue was reported and tested in 4.2 ...

TimeStretchCurve doesn't work in Animation Montage

UE - Anim - Gameplay - Oct 9, 2018

Using a TimeStretchCurve in an Animation Montage doesn't cause it to slow down or speed up when keys are added to the curve.  Link to API: [Link Removed] This was reported and tested in 4.20.3 (CL ...