Building HLODs causes a crash. This only seems to occur in some levels as shown in the attached project. Found in 4.22 CL# 7053642, 4.23 CL# 7948402, 4.24 CL# 8124506 ...
Owner No See Tags are ignored when Static Mesh Actor is placed in Level vs dynamically spawned in Level ...
Changing the Anim Class in the Details Panel before Disable Post Process Blueprint can prevent the crash from occurring. Changing the Animation Mode does not seem to prevent this crash. The conten ...
Apk file size for Android is much larger after upgrading a project to the latest release of the engine. APK files link: [Link Removed] ...
MeshVertex has been converted by component transform before being converted by instance transform. It is ( Vertex * ComponentTransform ) * InstanceTransform. I thought it has to be converted by (Ve ...
1. Create HLOD. 2. Set DesiredMaxDrawDistance. 3. DistanceCulling does not work. ...
Ray Traced Translucency Option Doesn't Work in Post Process Volume. Found in 4.23 Preview 6 CL# 7848402, and 4.24 CL# 8074192 Working as expected in 4.22 CL# 7053642 This is a regression. ...
We've noticed after upgrading our heavy Paper2D project to 4.22 that tilemap performance has been massively degraded compared to previous versions. After some digging we found out that it's due to a ...
The order in which Additive Anim Type is set to Mesh Space and Force Root Lock is enabled/disabled changes the end result. This seems to be related to the animation compression and DDC. ...
The Play Store by default on uploading an OBB will check it against the others uploaded so if you are uploading multiple APKs built for different architectures in the same packaging session the OBB ...