Change in bitfield in a USTRUCT fails to replicate to clients

UE - Networking - Jun 23, 2015

In the sample project provided on UDN, the server changes a bitfield value but the change fails to replicate to the client. ...

Using "BugItGo" command causes character to fall through the world

UE - Gameplay - Aug 26, 2015

Using the bugitgo command line argument will teleport the player to the x,y,z specified but will then will cause the player to continually fall through the floor/world. ...

IToolkit.h is not self-contained and requires additional includes to compile

Tools - Sep 14, 2015

Using IToolkit.h in a file causes the project to not compile because IToolkit.h requires additional include statements. Suggestion to add SlateBasics.h as an include to IToolkit.h so that it can co ...

Assets with Render in Main Pass disabled show shadow artifacts

UE - Graphics Features - Apr 18, 2016

This issue was originally reported specifically for Destructibles, but it appears to affect Skeletal Meshes, and static meshes when selected. When "Render in Main Pass" has been disabled skeletal an ...

Expose 'WorldUp' direction for CableComponents

UE - Gameplay - Oct 13, 2015

When the Cable component is set to specific rotations it will no longer render the cable actor that is attached to a mesh. Image is attached with multiple setups. Workaround to get it to render: ...

GetMobility node tooltip refers to SetMobility() to change mobility setting at runtime

UE - Gameplay - May 9, 2016

When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...

AddChildActorComponent in Construction Script Causes Pending Kill Error

UE - Gameplay - Blueprint - Feb 16, 2016

When using AddChildActorComponent in the construction script of an actor and attempting to get a reference to the child actor that is stored in a variable on Event Begin Play, the editor throws erro ...

Dragging to the content browser from an open import selection window will cause an assertion crash

UE - Editor - Content Pipeline - Import and Export - Jun 21, 2016

Using a very specific way of importing an FBX will cause a crash assertion that closes the editor without opening crash reporter. Essentially when using the import button in the content browser and ...

Some textures don't work with particle cutouts

UE - Graphics Features - Jun 2, 2016

Some textures don't work with particle cutouts [Image Removed] ...

Editor is missing internationalisation data

UE - Editor - UI Systems - Localization - Dec 16, 2015

The editor only has access to the "EFIGSCJK" data, rather than the "All" data. ...