The following error has occurred in packaging logs for UE4.11 and UE4.12Preview: LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEd ...
If a collapsed or new function is opened and the mouse wheel scrolled to zoom the viewport camera in or out while setting in the new function, it will continuously jerk back to the original position ...
Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...
Nothing happens if you try to hit the magnifying glass icon (Browse to Asset in Content Browser) beside Default Gamemode in the Project Settings window. It also does not work beside 'GameMode Overri ...
See attached video for clear examples. When using the orthographic camera perspective with default light settings to stationary for directional light source. Other light sources work as intended. T ...
Spline components cannot be set to static/movable in blueprints. ...
Physics assets within a blueprint react improperly when placed in a sublevel. This error can clearly be seen within a user's youtube video located here: [Link Removed] Note: The fan asset attac ...
Setting the radius on a foliage asset does not prevent other foliage assets from being painted within that radius. Regression (no) issues (does) occur in 4.10.4 ...
Occasionally the player capsule can be launched due to bImpartBaseAngularVelocity being enabled in the CharacterMovementComponent. Disabling this does not result in the character capsule being launc ...
A user is reporting a crash on launch when launching from the executable rather than the Launcher. User did not have the problem in 4.7.3. No logs or additional information was provided beyond this: ...