Sound cue will ignore sound mix settings if settings are called in game instance

UE - Audio - May 31, 2017

When using a Game instance to modify the sound in the editor the sound will ignore settings made by game instance. This issue appears to be occurring only in the editor, as running the game in stand ...

Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components

UE - Gameplay - Nov 3, 2015

Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...

Using save all after moving a newly created asset to another folder will cause the asset to also exist in its original location

Tools - Dec 16, 2016

When you move an asset that has been freshly created and not yet saved, it will leave behind information that will get saved by Save All. This saved data isn't visible in the editor but is present i ...

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor

Tools - May 18, 2016

Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Reproduced in Releases stream 2982080 as well, to verify that this wasn't the same bug as https://jira.ol.epicgames ...

Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0

UE - World Creation - Worldbuilding Tools - HLOD - Jan 31, 2017

Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0. The Instanced Static Mesh components must be set using the Add Instance node through the Construction Script for th ...

Setting a variable to private after making changes in a child blueprint will retain changes by prevent further access

UE - Gameplay - Blueprint - Sep 22, 2017

When declaring a variable to be private, any instances of that variable being changed in child blueprints (before hand) will remain as they were before the variable was declared as private. However, ...

Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...

Particle Cutout Will Clip Texture On Certain Frames Even With Alpha Threshold of 0.0001

UE - Niagara - Feb 17, 2017

A licensee has reported that the particle cutout feature will sometimes clip the image on some frames despite having an alpha threshold of 0.0001 The attached project has an example of this on the ...

After upgrading to 4.7 from 4.6, one of the Blueprints in this user's project will not save its Replicates setting

UE - Gameplay - Blueprint - Mar 4, 2015

One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...

On Release will fire when holding the button with one finger and touching the screen with another (while still holding the button)

UE - Editor - UI Systems - Oct 26, 2015

If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...