When using a Game instance to modify the sound in the editor the sound will ignore settings made by game instance. This issue appears to be occurring only in the editor, as running the game in stand ...
Performance will drop in PIE if simulate physics is toggled rapidly on an actor with attached components User Description: Simulating physics for Primitive components causes severe performance dr ...
When you move an asset that has been freshly created and not yet saved, it will leave behind information that will get saved by Save All. This saved data isn't visible in the editor but is present i ...
Ctrl+Alt selection drag inside to outside of Matinee window will crash the editor Reproduced in Releases stream 2982080 as well, to verify that this wasn't the same bug as https://jira.ol.epicgames ...
Merge an actor that contains Instanced Static Mesh components will reset to 0,0,0. The Instanced Static Mesh components must be set using the Add Instance node through the Construction Script for th ...
When declaring a variable to be private, any instances of that variable being changed in child blueprints (before hand) will remain as they were before the variable was declared as private. However, ...
Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...
A licensee has reported that the particle cutout feature will sometimes clip the image on some frames despite having an alpha threshold of 0.0001 The attached project has an example of this on the ...
One of the Child Blueprints in this user's project will not save its Replicates setting. The Blueprint (apa_room01) is a child of MasterRoom, which has Replicates enabled. When apa_room01 is first o ...
If the user holding down a button and then touches the screen of a mobile device the OnRelease event will fire every another time the button is held. Important: This only happens every other time ...