Adding elements to an array within a struct that lives inside another struct corrupts the outermost struct and every blueprint that had used it. This may be related or the same as [Link Removed] ...
This does NOT happen on Windows and is not a regression as it occurs in 4.14.3 ...
When building lighting now you can no longer have a hidden sub level and have it retain it's built light if it was previously built. For instance, if you have a persistent level and hide the sub-lev ...
Plugin mount point registration doesn't mount paths relative to both root and engine, only relative to root while most other Engine directory mount point registrations include both ../../Content/... ...
Attempting to use the Copy Reference option from an asset's right click menu on Linux will clear the clipboard of any current value, but does not copy the reference back to the clipboard. This make ...
Edits made to a struct that is a member of another struct can cause the parent struct to no longer compile and cause save errors. ...
Changing the default value of a struct that is included as an array in another struct can prevent any Blueprints that use a DataTable made from the second struct from compiling. It appears to be a p ...
I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...
Crash with Gear VR when using splash screen. The app appears to crash when trying to call the splash screen. ...
Speedtrees are just normal static meshes once they are in the engine, so if we are corrupting them across an engine upgrade that is really bad. ...