Conflict between sequencer transform track and Parent Constraint from the Animation Mode breaks temporary pivot translation on any actor

UE - Anim - Anim in Engine - Jul 15, 2025

Note: This affects all versions from at least UE 5.3, including mainline latest. The "Animation" Editor Mode allows creating constraints for level actors. One of these, the "Parent" constraint, con ...

Ambiguous Search Warning After Recompiling Blueprint of an Object Involved in a Level Sequence

UE - Anim - Sequencer - Apr 18, 2017

The licensee is receiving an ambiguous search warning after recompiling the blueprint of an object involved in a level sequence that is contained in a hidden sublevel (which is then loaded and made ...

Anim with rate scale other than 1.0 will not loop correctly in Sequencer when using an Anim Blueprint

UE - Anim - Sequencer - Sep 13, 2019

Animations are looped incorrectly when using an animation blueprint and a rate scale other than 1.0 in Sequencer. ...

Created incorrectly Default Track when Emitter's toggle track set to default track in Level sequencer settings

UE - Anim - Sequencer - Jul 23, 2018

Licensee seems to add a Toggle track by default when adding ParticleSystem to the sequencer.Correct toggle track image.[Link Removed] ...

Sequencer animation stutter when using Run Dedicated Server causes character to drift

UE - Anim - Sequencer - Oct 16, 2017

Sequencer animation stutter when using Run Dedicated Server causes character to drift. This doesn't happen when "Run Dedicated Server" is disabled. Licensee Description: We are having an issue wit ...

Imported camera in sequencer is rotated -90 degrees

UE - Anim - Sequencer - Dec 13, 2016

Imported camera in sequencer is rotated -90 degrees. I got the same result in 4.14 ...

AttachTrack's SectionTitle is not displayed, when accessed from the master level sequence

UE - Anim - Sequencer - Jul 6, 2018

AttachTrack's SectionTitle is not displayed, when accessed from the master level sequence. The cause is GetSectionTitle in AttackTrackEditor.cpp. When accessed from Master, the result of Sequencer- ...

Sequence onStop does not appear to fire off in a packaged project

UE - Anim - Sequencer - Nov 9, 2016

Sequence onStop does not appear to fire off in a packaged project. The functionality appears to be present in the editor, however this does not appear to be the case after packaging. ...

Anim notifies trigger repeatedly/every frame when using an animation mode track set to Use Anim Blueprint in a Level Sequence

UE - Anim - Runtime - Mar 6, 2023

The anim mode track seems to cause the sequence to retrigger notifies every frame. ...