Splitting a Structure input pin from within a Collapsed node results in duplicate inputs

UE - Framework - Blueprint - May 2, 2022

This is not a regression. Splitting a Structure input pin from within a Collapsed node results in duplicate inputs that over ride any data passed into the struct pin. ...

Crash after setting a key on a Rotation Track, then trying to right click the key with Transform track collapsed

UE - Anim - Sequencer - Aug 3, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...

Structure variables in Child Blueprints do not maintain the default values set in their Parent Blueprints

UE - Gameplay - Blueprint - Jan 12, 2015

Values changed to an inherited Struct variable in a Child Blueprint will be kept after compile, but any not changed will be set to 0s. ...

[Feature Request] IntPoint not exposed to blueprints

UE - Gameplay - Sep 13, 2016

IntPoint struct is not exposed to blueprints ...

Creating a new C++ class derived from Instance Foliage Actor fails to link

UE - Foundation - Cpp Tools - Live Coding - Oct 5, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL 18319896 Creating a new C++ class derived from Instance Foliage Actor fails to compile. User reported this issue after they tried to includ ...

Soft actor references can no longer be set in DataTables

UE - Gameplay - Blueprint Editor - Feb 9, 2021

As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...

InlineEditConditionToggle behavior present for UProperties even when InlineEditConditionToggle property specifier is not used

UE - Editor - Workflow Systems - Jun 6, 2024

Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...

[CrashReport] UE4Editor_Engine!operator new<FBatchedLine,FDefaultAllocator>() [array.h:2812]

OLD - Anim - Jun 2, 2016

Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...

The "alignas" keyword cannot be used with a USTRUCT

UE - Foundation - Core - Oct 24, 2018

The alignas keyword is not usable with a USTRUCT. It can be used with a normal struct. ...

Adding a code class derived from SceneCaptureComponent2D to a project will prevent that project from building successfully in Visual Studio.

UE - Graphics Features - Dec 9, 2014

Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio. Build Errors: 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external ...