This is not a regression. Splitting a Structure input pin from within a Collapsed node results in duplicate inputs that over ride any data passed into the struct pin. ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...
Values changed to an inherited Struct variable in a Child Blueprint will be kept after compile, but any not changed will be set to 0s. ...
IntPoint struct is not exposed to blueprints ...
This is not a regression. Tested in //UE4/Release-4.27 CL 18319896 Creating a new C++ class derived from Instance Foliage Actor fails to compile. User reported this issue after they tried to includ ...
As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...
Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...
The alignas keyword is not usable with a USTRUCT. It can be used with a normal struct. ...
Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio. Build Errors: 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external ...