IntPoint struct is not exposed to blueprints ...
This is not a regression. Tested in //UE4/Release-4.27 CL 18319896 Creating a new C++ class derived from Instance Foliage Actor fails to compile. User reported this issue after they tried to includ ...
As part of [Link Removed], it was changed so soft actor references cannot be set in the editor for structure defaults. This is desired because the serialization behavior for defaults is complicated ...
Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...
Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 804] Array index out of bounds: 175 from an array of size 171 Source Context: 2797 2798 temp ...
The alignas keyword is not usable with a USTRUCT. It can be used with a normal struct. ...
Adding a code class that derives from SceneCaptureComponent2D will cause the build to fail in Visual Studio. Build Errors: 1>MySceneCaptureComponent2D.cpp.obj : error LNK2001: unresolved external ...
The Make struct node for Make Dialogue Context no longer has the "Speaker" and "Targets" pin exposed. ...
The Editor crashes when a data table references itself by using the data table row handle setting in a struct ...
A licensee reports that the values of an FInstancedStruct do not get properly duplicated if they differ from the default values of the Actor or TArray to which they belong. Possible short-term wo ...