delete_all_material_expressions_in_function Doesn't delete all expressions in one go.

UE - Rendering Architecture - Materials - May 24, 2024

UDN: https://udn.unrealengine.com/s/case/500QP000009NxNBYA0/deleteallmaterialexpressionsinfunction-doesnt-delete-all-expressions-in-one-go?fromCase=1 A UDN user is reporting that the delete_all_mat ...

Networked root motion montage with rotation fighting smoothing

UE - Gameplay - Player Movement - Oct 30, 2023

A licensee is reporting a sim proxy is playing a networked anim montage with root motion, that the rotation changes will fight between what's produced in ::SimulateRootMotion and ::SmoothClientPosit ...

Details Panel - ShowOnlyInnerProperties does not work in nested structs unless the outer struct also has the metadata

UE - Editor - Workflow Systems - Nov 27, 2023

The current implementation for inlining struct members is setup in a way where we start with the outermost struct and only recurse into any child structs if it contains the ShowOnlyInnerProperties m ...

Wolrd Partition Foliage Builder - Fails to build with multiple external actor folders.

UE - World Creation - Worldbuilding Tools - World Partition - Apr 1, 2025

Hello, We are building a world with world partition & a lot of nanite foliage. We want to modify out Foliage Instance grid size via the commandlet. [Link Removed] Even in a new empty level the c ...

Bug: Relative File Paths for Asset Source Files are Incorrectly Generated for Engine and Engine Plugin Assets

UE - Editor - Content Pipeline - Nov 21, 2024

When importing an asset like a Texture asset using the steps mentioned in the Repro steps, the imported asset does not have the correct relative path listed under the newly-created asset's "Source F ...

Crash during garbage collection when container UPROPERTIES specify raw interface pointer element types without TScriptInterface wrapper

UE - Foundation - Cpp Tools - UnrealHeaderTool - Oct 1, 2024

When a UPROPERTY() TMap or TArray has raw interface pointers as element type, the garbage collector tries to handle them and crashes. For raw interface pointers without a container, UHT generates a ...

Translucent materials with Modulate blend mode disappear with down-res translucency enabled

UE - Graphics Features - May 28, 2024

Reported from this UDN: https://udn.unrealengine.com/s/question/0D5QP00000MLlco0AD/active-dtr-doesnt-render-beforedofmodulated-materials?fromCase=1 The problem is that, except in very specific circ ...

Plugin cannot be created when adding the "-" character

UE - Foundation - Cpp Tools - Plugin System - Dec 15, 2022

Repro Rate: 10/10 This issue occurred in the live build of //UE5/Release-5.1 at CL 23058290. This was regression tested against //UE5/Release-5.0 at CL 20979098 and is confirmed to not be a regres ...

Data validation FAILED due to IWBE_Blutility containing invalid data

UE - Content - Engine - Jan 11, 2021

4.26[AssetLog] D:\Binary\UE_4.26\Engine\Content\Tutorial\InWorldBlueprintEditing\TutorialAssets\IWBE_Blutility.uasset: Default__IWBE_Blutility_C is not valid. See the MapCheck log messages for detai ...

SkeletalMeshComponent in dedicated server causes memory leak

UE - Graphics Features - Nov 8, 2023

As dedicated server does not have viewport, USkinnedMeshComponent::BoneTransformUpdateMethodQueue array keeps growing and never clear. ...