GPU Lightmass does not support bounce lighting from landscapes, but CPU Lightmass does. ...
Adding more than 8 connections to or from a state in the state machine results in unpredictable behavior, like causing an animation to fail. (See image.) Was able to reproduce with user's test file ...
Local (point/spot) lights currently do not have shadows on SingleLayerWater materials. SLW uses forward-like clustered shading and loops over all local lights directly in the pixel shader. In order ...
Increase the version of OpenVR we support to the latest version ...
When using "Get Supported Fullscreen Resolutions" on UE when built with Vulkan, no values are printed out. This is an issue with any platform that builds UE with -vulkan, not just Linux. In Engine ...
Foliage disappears When Using sg.EffectsQuality 1 on Standalone. ...
Per https://udn.unrealengine.com/questions/349614/checkpieinstanceid-1-fails-when-executing-seamless.html ...
The bandwidth on the biquad loepass filter is cutting frequencies well below 20kHz when the bandwidth is 1.0. Slack convo: [Link Removed] Visualization:[Image Removed] ...
We need to implement support for reading from the Metal drawable's back-buffer texture for FMetalDynamicRHI::RHIReadSurfaceData FMetalDynamicRHI::RHICopyToResolveTarget in order to make FSlateApplic ...
Mouse and touch support seems to become unresponsive when the editor is running on a 4K panel. Certain play modes will allow click events to work while others do not when running on a 3840x2160 disp ...