Attached Project Crashes Intermittently On FTickTaskLevel::ScheduleTickFunctionCooldowns()

UE - Gameplay - Apr 20, 2016

The user's project is crashing during PIE on FTickTaskLevel::ScheduleTickFunctionCooldowns(). Source Context: 798 else 799 { 800 CumulativeCooldown += ComparisonTickFuncti ...

Crash when adding a camera to shot track if a player track has been added

UE - Anim - Sequencer - May 9, 2016

If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...

Memory Leak occurring when making procedural content with the Construction Script

UE - Gameplay - Blueprint - Nov 24, 2015

When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...

StaticMeshActors spawned at runtime are not visible until a property has been changed and also have no collision unless set to moveable

UE - Gameplay - Dec 22, 2015

Spawning a StaticMeshActor at runtime results in the StaticMeshActor not being visible until a property has been changed, such as the material for the Static Mesh. The spawned actor will also have n ...

Particles are not appearing from certain directions in mobile previewer/HTML5

UE - Platform - Mobile - Aug 13, 2015

Particle effects are not appearing on mobile previewer, Android, iOS or HTML5. ...

Removing and replacing an Atmospheric fog causes hard line issue in SkySphere

UE - Graphics Features - Dec 28, 2015

When deleting and replacing the atmospheric fog with another atmospheric fog there will be a noticeable artifact near the sun disc from the SkySphere. Image attached. Tested in 4.11 stream CL-28 ...

Importing FBX will override UV Channel 0 on Linux

UE - Platform - Linux - Jun 3, 2015

Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spam

OLD - Anim - Jun 6, 2016

Updating project to 4.12 corrupts Additive AimOffset thumbnail, causing log spamLogAnimation:Warning: Setting an additive animation (Owen_AimOffset) on an AnimSingleNodeInstance is not allowed. This ...

Code review for potential fix for crash where Velocity contains NaN

UE - Gameplay - Aug 20, 2015

User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the N ...

User can click through Notifications

UE - Editor - UI Systems - Slate - Oct 27, 2015

BRANCH: //depot/UE4-Releases/4.10, but also current Main DESCRIPTION: When there is a notification up, such as launch on, the user can interact with the editor through it. *User shows video of the ...