Output Pins Not deleting on DoOnce MultiInput

UE - Gameplay - Blueprint - Apr 13, 2017

When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...

References stored in deleted UProperties stick around in a Blueprint Class

UE - Gameplay - Blueprint - Apr 25, 2017

If a UProperty that stores a reference to an asset is deleted, the reference to that asset lingers in any Blueprints that had a reference stored in that UProperty. This can lead to issues when the r ...

Execution Doesn't Resume When Hitting BT Task Breakpoint and Trying to Resume in the Behavior Tree

UE - AI - Oct 6, 2017

When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...

Media Player freezes project in shipping build of game

Media Framework - Oct 17, 2017

When using the Media Player freezes project in a shipping build of the game, the game will freeze and the only way to quit will be to forcefully close the program. This issue is a regression. Versi ...

Asset manager duplicates asset types on project reopen after custom element is made

Tools - Oct 24, 2017

There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...

Draw debug points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports

Tools - Oct 30, 2017

With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...

Editor crashes when assigning Landscape layer info while Forward Shading is enabled

UE - LD & Modeling - Terrain - Landscape - Nov 7, 2017

Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...

//UE4/Release-4.19 Binary stalls opening Project Browser at 45% - XGEControlWorker.exe is not recognized

UE - Foundation - Core - Jan 22, 2018

The editor stalls out at 45% while opening to the project browser. This is occurring on machines with Windows 7 and 10. I tried using VS attach to process but it didn't provide very much. Opening th ...

Textures That Are Not Visible in Viewport Use Low Res Mip During Play in Selected Viewport

UE - Graphics Features - Jun 26, 2018

I am unable to test the User-provided sample project in any engine version other than 4.19.2.  Per User who reported issue: Mips for textures that are not visible in the viewport but get showed du ...

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in PIE

UE - Niagara - Apr 3, 2018

Cascade Particles with Module Collision do not behave correctly (die) when colliding with plane in map QA-Effects example 1.2. I've included a gif showing the issue [Link Removed]. The quality isn ...