Changing between multiple Streams that are contained within an array does not work

UE - Gameplay - Blueprint - Mar 20, 2015

Changing between multiple Streams that are contained within an array does not work. ...

AIPerceptionComponent's DominantSense is not being used

UE - AI - May 25, 2015

It seems there's a bug in AIPerceptionComponent that results in information about dominant sense never getting processed and all derived data doesn't get set. DominantSenseID doesn't get set. ...

Foliage Loses Dynamic Shadows from Moveable Point LIght at given Light to Mesh Height

UE - Graphics Features - May 26, 2015

A Movable Point Light placed in the center of a field of foliage meshes will render shadows only at certain heights and going above those heights will cause the shadows to completely disappear. [Im ...

Crash processing is taking 3 minutes to complete

UE - Foundation - Core - May 26, 2015

Jaroslaw S requested a Jira be put in for this issue, their logs are attached to the AnswerHub post: "Based on the logs, it looks like he is getting the callstack now. I noticed that one part of th ...

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root

UE - Gameplay - May 28, 2015

Sweep on Set Actor Location is ignored for all components that aren't the Blueprint's root. Reproduced in 4.7.6 and Main (//depot/UE4/Promotable-CL-2568226) ...

Render Target as Material Image in UMG is Clipped when setting Fullscreen in Standalone (Alt+Enter)

UE - Editor - UI Systems - Jun 1, 2015

Render Target Material is clipped as an Image within UMG when attempting to set to fullscreen while playing in Standalone mode. The interesting thing I noticed about this bug is that the issue is n ...

Assets Named with "~" or placed in Folders with "~" cannot be used

Tools - Mar 27, 2015

Using an asset with a "" character located in its name, will not allow that asset to be assigned to any other asset's input. For example a Texture with a "" in its name cannot be assigned to a Mate ...

Add Actor Local Offset does not work for Client Characters

UE - Networking - Mar 31, 2015

Add Actor Local Offset does not work for Client Characters. The client attempts to move but is forced back to start, resulting in a jitter and not the intended movement. The same movement setup in a ...

After clearing the options of a ComboBox (String) widget it will not update

UE - Editor - UI Systems - Jan 13, 2015

If a user uses clear options on a combo box (String) and then tries to add new and different data, the data that is added was the data that was removed with the clear options node. ...

Text Render component not showing in packaged builds

UE - Gameplay - Blueprint - Apr 1, 2015

When the user adds an actor to the scene that has text render components, the components do not show up when shown in a packaged game ...