Attempting to package a runtime plugin (does not occur with a Development plugin) in a Blueprint project fails in 4.21 Preview 2. This also causes some Editor files to be deleted, including the Modu ...
Including files with a .cc extension instead of .cpp in a code project used to build fine in Visual Studio. This is no longer the case in 4.21.2. The error message that results indicates that only C ...
All major UE target platforms are little-endian. Saving packages with byte-swapping seems to have been broken for more than six years, when CL# 1495479 changed `FArchive::ByteOrderSerialize()` so th ...
Adding a child widget that contains a bound animation to a separate widget blueprint results in failure to save. Working in 4.22.3 Tested in: 4.22.3 CL#7053642, 4.24.1 CL#10757647, 4.25 CL#108892 ...
Passing a parameter by reference for an RPC does not seem to be a supported operation, and UnrealHeaderTool will already throw an error if a networked UFUNCTION includes any OutParms. However, users ...
Certain Translucent Materials with Surface Lighting Models and Additive Material based Particle Systems will not render in Shipping/Distribution configuration using Metal Rendering on an iPhone 6*. ...
When designating 3 Intro/Start Up movies to play back to back in the Project Settings of a mobile project, the user reports that they will play as expected for Android devices, but only one movie wi ...
UMG Visibility binding resets to default after closing and reopening project first time. "Get Visibility" on Button click boolean toggle for widget blue print "False" return node value gets automa ...
User reported bug With iOS applications that swap from VR mode to non-stereoscopic mode, GoogleVR overlay remains on screen. This does not occur on Android devices. ...
When attempting to use the "All Desktop" packaging functionality, in the editor, the user is redirected to the main splash page for UE Documentation: https://docs.unrealengine.com/en-us/ I do belie ...